Difference between revisions of "Equipment/Signal Horn"
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(Created page with "{{Item |Name=Signal Horn |ItemType=Overland Survival |ItemSubType=Communication |TreasureUse=Gear |Price=1 |Weight=2 |Benefit=Sounding a horn requires a DC 10 Perform (wind in...") |
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| − | | | + | |Description=Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty. |
|Source=Core | |Source=Core | ||
|Campaigns=All | |Campaigns=All | ||
}} | }} | ||
Revision as of 17:22, 15 March 2020
| Main > Equipment > Overland Survival > Communication > Signal Horn |
| Cost | Weight |
|---|---|
| 1 gp | 2 lbs. |
Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.