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Difference between revisions of "Equipment/Common Crossbow Bolts"

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< Equipment
 
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|Price=1
 
|Price=1
 
|Weight=1
 
|Weight=1
|Critical=P
 
 
|Fluff=Bolts come in a case or quiver that holds 10 bolts (or 5 for a repeating crossbow).
 
|Fluff=Bolts come in a case or quiver that holds 10 bolts (or 5 for a repeating crossbow).
 
|Note=A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2).
 
|Note=A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2).

Latest revision as of 23:08, 21 March 2020

Main > Equipment > Weapons > Common Crossbow Bolts

Bolts come in a case or quiver that holds 10 bolts (or 5 for a repeating crossbow).

Proficiency Damage Critical Type Special Cost Weight
simple light ammunition 1 gp 1 lb.

Note: A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2).

COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.