Difference between revisions of "Equipment/Boilwort"
From P6 Spheres
< Equipment
| Line 2: | Line 2: | ||
|Name=Boilwort | |Name=Boilwort | ||
|ItemType=Alchemy | |ItemType=Alchemy | ||
| − | |ItemSubType= | + | |ItemSubType=Medicines |
|TreasureUse=Consumable | |TreasureUse=Consumable | ||
|Price=20 | |Price=20 | ||
Revision as of 20:50, 4 July 2020
| Main > Equipment > Alchemy > Medicines > Boilwort |
A collection of herbs and roots that is pressed into a small block for transportation.
| Cost | Weight |
|---|---|
| 20 gp | - |
Benefit: It must be mixed with boiling water to make an infusion before being ingested. If taken while hot, boilwort gives any creature that is already suffering from a disease a +5 alchemical bonus to a Fortitude save (or to the Heal check of an attending caregiver) made to resist taking damage from the disease.
A single dose of boilwort each day maintains this bonus. If ingested when cold (including just eating a block as a standard action), the bonus it grants is only +2.
Turning a block of boilwort into a drinkable hot infusion normally takes five minutes over an appropriate source of heat. It can be done in two minutes with a Brazier Mug.
Craft(alchemy) DC 18; Material Cost: 6 gp, 6 sp, 7 cp
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.