Feats - Might
From P6 Spheres
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Contents
- 1 Alchemy Tradition[edit]
- 2 Athletics Tradition[edit]
- 3 Barrage Tradition[edit]
- 4 Barroom Tradition[edit]
- 5 Beastmastery Tradition[edit]
- 6 Berserker Tradition[edit]
- 7 Boxing Tradition[edit]
- 8 Brute Tradition[edit]
- 9 Dual-Wielding Tradition[edit]
- 10 Duelist Tradition[edit]
- 11 Equipment Tradition[edit]
- 12 Fencing Tradition[edit]
- 13 Gladiator Tradition[edit]
- 14 Guardian Tradition[edit]
- 15 Lancer Tradition[edit]
- 16 Leadership Tradition[edit]
- 17 Open Hand Tradition[edit]
- 18 Scoundrel Tradition[edit]
- 19 Scout Tradition[edit]
- 20 Shield Tradition[edit]
- 21 Sniper Tradition[edit]
- 22 Trapper Tradition[edit]
- 23 Warleader Tradition[edit]
- 24 Wrestling Tradition[edit]
Alchemy Tradition[edit]
No results
Athletics Tradition[edit]
No results
Barrage Tradition[edit]
No results
Barroom Tradition[edit]
No results
Beastmastery Tradition[edit]
No results
Berserker Tradition[edit]
No results
Boxing Tradition[edit]
No results
Brute Tradition[edit]
No results
Dual-Wielding Tradition[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Dual-Wielding Tradition | Combat • Might | — | Make an additional attack with your off-hand. |
Duelist Tradition[edit]
No results
Equipment Tradition[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Finesse Fighting | Combat • Might | — | Gain the ability to identify a creature’s weaknesses using Perception. |
Fencing Tradition[edit]
No results
Gladiator Tradition[edit]
No results
Guardian Tradition[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Expanded Guardian | Combat • Might | Guardian Tradition | Gain an additional Guardian package. |
| Guardian Tradition | Combat • Might | — | Gain a delayed damage pool, and either the challenge or patrol ability. |
Lancer Tradition[edit]
No results
Leadership Tradition[edit]
No results
Open Hand Tradition[edit]
No results
Scoundrel Tradition[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Scoundrel Tradition | Combat • Might | — | Become adept at using the Dirty Trick and Steal combat maneuvers. |
Scout Tradition[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Scout Tradition | Combat • Might | — | Gain the ability to identify a creature’s weaknesses using Perception. |
Shield Tradition[edit]
No results
Sniper Tradition[edit]
No results
Trapper Tradition[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Deadly Dart | Combat • Might | Trapper Tradition | Your dart traps become more deadly. |
| Trapper Tradition | Combat • Might | — | Set up snares and improvised dart traps. |
Warleader Tradition[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Warleader Tradition | Combat • Might | — | Learn to employ shouts and tactics, and gain training in Diplomacy. |
Wrestling Tradition[edit]
No results