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Sai

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Main > Equipment > Weapons > Sai

A sai is a metal spike flanked by a pair of prongs used to trap an enemy’s weapon. Though pointed, a sai is not usually used for stabbing. Instead, it is used primarily to bludgeon foes, punching with the hilt, or else to catch and disarm weapons between its tines. Sais are often wielded in pairs.

Proficiency Damage Critical Type Special Cost Weight
exotic light melee 1d4 x2 piercing Weapon Qualities, Weapon Qualities, Weapon Qualities 1 gp 1 lb.

Benefit: When wielding a sai, you get a +2 bonus on combat maneuver checks to disarm an enemy’s weapon and a +2 bonus on combat maneuver checks to sunder an enemy’s weapon.

COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.