Maul
From P6 Spheres
< Equipment
| Main > Equipment > Weapons > Maul |
The crude metal of this massive hammer’s head ends in multiple blunt spikes that help concentrate the force of a powerful swing down into a smaller, more focused area, allowing it to smash through armor with greater ease. Due to the tremendous size and weight of its head, a maul is poorly balanced, and requires two hands to properly lift and control.
| Proficiency | Damage | Critical | Type | Special | Cost | Weight |
|---|---|---|---|---|---|---|
| martial two-handed melee | 2d6 | x3 | bludgeoning | — | 40 gp | 14 lbs. |
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.