Incendiary Arrows
From P6 Spheres
< Equipment
| Main > Equipment > Weapons > Incendiary Arrows |
| Proficiency | Damage | Critical | Type | Special | Cost | Weight |
|---|---|---|---|---|---|---|
| martial light ammunition | +1 fire | — | — | — | 10 gp | 3 lbs. |
A metal cage behind this arrow’s point contains flammable material. You take a –1 penalty on attack rolls when firing incendiary arrows. You can light up to six incendiary arrows as a full-round action (a standard action if you use a tindertwig) that provokes attacks of opportunity. Once lit, the arrow burns for 2 rounds. A lit incendiary arrow deals an additional 1 point of fire damage. On a critical hit, the target must succeed at a DC 15 Reflex save or catch fire. Incendiary bolts exist for crossbows.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.