| Deadly Dart |
Combat, Might |
Trapper Tradition |
Your dart traps become more deadly. |
| Dual-Wielding Tradition |
Combat, Might |
— |
Make an additional attack with your off-hand. |
| Expanded Guardian |
Combat, Might |
Guardian Tradition |
Gain an additional Guardian package. |
| Finesse Fighting |
Combat, Might |
— |
Gain the ability to identify a creature’s weaknesses using Perception. |
| Guardian Tradition |
Combat, Might |
— |
Gain a delayed damage pool, and either the challenge or patrol ability. |
| Scoundrel Tradition |
Combat, Might |
— |
Become adept at using the Dirty Trick and Steal combat maneuvers. |
| Scout Tradition |
Combat, Might |
— |
Gain the ability to identify a creature’s weaknesses using Perception. |
| Trapper Tradition |
Combat, Might |
— |
Set up snares and improvised dart traps. |
| Warleader Tradition |
Combat, Might |
— |
Learn to employ shouts and tactics, and gain training in Diplomacy. |