Actions

Warhammer

From P6 Spheres

< Equipment
Main > Equipment > Weapons > Warhammer

This weapon consists of a wooden haft and a heavy, metal head. The head may be single (like a carpenter’s hammer) or double (like a sledgehammer). The haft is long enough that you may wield it one- or two-handed. Though heavy and relatively slow to wield, warhammers are capable of delivering immense blows, crushing armor and flesh alike.

Proficiency Damage Critical Type Special Cost Weight
martial one-handed melee 1d8 x3 bludgeoning Weapon Qualities, Weapon Qualities 12 gp 5 lbs.

Note: When you use a warhammer, you get a +2 bonus on Combat Maneuver Checks to Combat Maneuvers and Combat Maneuvers attempts, when using the weapon in question. This uses the weapon’s reach (if different from your own).

When you use a warhammer, you get a +2 bonus on Combat Maneuver Checks to Combat Maneuvers attempts.

COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.