Actions

Armor Spikes

From Titan's Teeth


Main > > Equipment > Armors > Armor Spikes
Proficiency AC Bonus Maximum
Dexterity
Bonus
Armor
Check
Penalty
Arcane
Spell
Failure
Speed Cost Weight
extra +50 gp +10 lbs.

Benefit: Armor spikes deal extra piercing damage (see Spiked Armor) on a successful grapple attack.

You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them.

Note: An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.


COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.