Brahna
From Titan's Teeth
Main > Gods > Brahna |
Titles: The Protector of Delvers. The Searcher for Knowledge. The Guiding Light. She Who Shows the Way Out.
Brahna is a minor deity, worshipped primarily by ruin delvers, and others that go into ruins for treasure and knowledge.
Domains
Knowledge, ruins, history and comradeship are important domains of Brahna. She also possesses the domain of light, which she uses to remove the dark below, to guide and protect those that journey within it and to reveal that which is hidden by it.
Teachings
- Bring to the surface that which was lost below.
- Learn from the past and preserve for the future.
- Be the light that returns your comrades safely from danger.
Symbols
Brahna’s symbol is the shining scroll, or sometimes simply the torch. Her colors are gray highlighted with white or yellow. She sometimes uses white or black cats as messengers and guides.
Organization
Worshippers
Brahna's worship is limited to those that delve into the depths to bring out the old: ruin delvers, adventurers, and certain pro-active sages. And even among them, not all worship the Protector of Delvers.
Clergy
Brahna's clergy is small, and generally engaged in the delving that is her domain. Eschewing identifying robes, they dress practically for their delving work, though white and yellow trim or decorations may be worked into the delver's outfit.
Brahna priests are usually found leading or aiding a team of delvers, though a few may be temporarily engaged as historians, documenting what they have discovered below, for future generations to learn.
Temples and Shrines
Brahna has almost no temples, and only a few shrines, usually as part of the guild hall of an adventuring guild or similar organization, and even then there will almost never by a priest on duty, as they are busy down below.
Two actual temples exist, with clergy on duty to help fellow delvers. One at the Ruins of Paiman Agat at the Valley of Brass, and one on the eastern edge of the Kingdoms of Hoth, in Toltvik, where adventurers journey into the ruins of Great Naemenor.Priests of Brahna
Granted Powers
Blinding Flash (Su)
As a standard action, you can emit a flash of light from your holy symbol or divine focus. The most powerful light emanates out 20 feet from you. Creatures with fewer Hit Dice than your cleric level within this area are blinded for 1d4 rounds unless they succeed at a Fortitude save. All creatures in this area are dazzled for a number of rounds equal to 1/2 your priest level (minimum 1).
You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Lore Keeper (Sp)
You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your priest level + your Wisdom modifier.
Lore Keeper's Sight (Sp)
At 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your priest level as the caster level.
You can use this ability for a number of rounds per day equal to your priest level. These rounds do not need to be consecutive.