Change Fate
From Titan's Teeth
Main > Magic > Rituals > Fate > Change Fate |
Sphere Fate; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time 1 round
Components V, S, M (gold coins worth 25 gp)
Duration Up to 24 hours
You a limited control over fate to choose between alternatives of existence, correcting the choices of fate you disagree with.
Within the ritual's duration you may as an immediate action change any one event, occurring within line of sight, and affected by a die roll. The result of the die roll is rolled again, and you pick which result of the two actually happens. Once that is done the ritual ends.
Change fate can affect attack rolls, critical hits, critical failures, initiative checks, saving throws, damage dice (even multiple damage dice, such as 5d6 from a fireball), healing dice (from cure spells, for example), skill checks, ability checks, and caster level checks. It cannot affect your roll for hit points when you gain a level. If it affects an event associated with a roll of multiple dice, you must choose either set of dice rolls; you cannot choose to replace individual die rolls.
You can wait to choose whether to affect a die roll until after it is actually rolled, but must state your intention to alter a die roll before any other actions or rolls occur. You cannot alter the past; you can only shape the present as it slips by.
If whoever caused the action has spell resistance you must overcome that resistance.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
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The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
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