Commander
From Titan's Teeth
Main > > Archetypes > Commander |
“Every army needs a leader.”
When performing a charge, you only suffer a -1 penalty to your AC rather than -2.
Commanders are also proficient with light armor and medium armor as well as shields, including tower shields, and are proficient in all shield bashes.
1st Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+0 | +2 | +0 | +2 | 0 |
Combat Training
A commander may combine combat spheres and talents to create powerful martial techniques. When they gain their first level they choose either Intelligence or Charisma as their practitioner modifier.
Talents
A commander gains the [[Warleader Sphere}}, and a either the Beastmastery Sphere (ride) package, the Shield Sphere, or a talent in the Warleader sphere.
Default: You pick the Rousing Claxon Warleader talent.
Lingering Commands
The commander is an expert at commanding troops, even under the most difficult of conditions. Whenever the benefits of a shout or tactic the commander initiated would end, their benefits persist for a number of rounds equal to the higher of his Intelligence or Charisma modifiers.
Instantaneous effects are not affected by this ability, nor are tactics that end because the commander used a swift action to activate a different tactic.
Feats
The commander gains no extra feats on first level.
Default: Pick Shield Focus as your level 1 feat.
Equipment
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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