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Drunken Monk

From Titan's Teeth

Main > > Archetypes > Drunken Monk

Hit Die: d8

Class Skills: The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).

Skill Ranks Per Level: 4 + Int modifier.

Proficiencies: Monks are proficient with simple weapons, as well as light armor.

1st Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+0 +2 +2 +2 0

Combat Training

Monks may combine combat spheres and talents to create powerful martial techniques. They use Wisdom as their practitioner modifier.

Talents

You gain the Barroom Sphere and Boxing Sphere from your class.

In addition from your martial tradition you gain a Barroom Sphere talent and Boxing Sphere talent.

Default: You pick the Had a Few Barroom talent and Overhead Smash Boxing talent

AC Bonus

When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Flurry Strike

Starting at 1st level, whenever the monk uses the attack action to attack with an unarmed strike or a monk special weapon, he may make one additional attack with an unarmed strike or monk special weapon as a free action. The monk must decide whether or not to use this ability before making the first attack roll for her attack action.

Attacks made using this ability apply the monk’s full Strength bonus to the damage roll, regardless of whether the weapon is wielded with two hands or with an off-hand. This extra attack cannot be used with the extra attack granted by the Dual Wielding sphere.

Stunning Fist (Ex)

Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. You must declare that you are using this ability before you make your attack roll (thus, a failed attack roll ruins the attempt).

A defender who fails this saving throw is stunned for 1 round (until just before your next turn). Additional hits increase the duration.

The monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.

At 4th level the monk gains the ability to make the target of his Stunning Fist fatigued. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. The monk must choose which condition will apply before the attack roll is made.

Feats

From possessing the Boxing Sphere, you gain the benefits of Unarmed Combatant.

Default: Pick Extra Combat Talent as your level 1 feat, and use it to gain the Drunken Boxer Barroom talent.


Monk Feats

Name Categories Prerequisites Benefit
Complementary Education Archetype with skill points per level at 4 or less. Gain +2 skill points per level and 4 additional class skills.
Deny Death ki pool, Endurance Prevent bleeding from injuries as long as you have ki.
Gliding Steps Dex 13, ki pool, Dodge, Nimble Moves Ignore attacks of opportunity using ki.
Ki Stand ki pool Stand up as a swift action.
Triage Caster class ability or ki class ability, Heal 1 rank. Spend spell or ki points to treat deadly wounds more than once per day.

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