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Equipment/Overland Survival

From Titan's Teeth

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Travel

Item Cost Weight Short
Compass 10 gp ½ lb. +2 bonus on Survival and Knowledge (dungeoneering) to navigate
Map 50 gp 2 lbs. +1 bonus on Survival and Knowledge (dungeoneering) to navigate

Compass

Benefit: An ordinary compass that points to the magnetic north pole grants you a +2 circumstance bonus on Survival checks made to avoid becoming lost. You can also use it to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.

Map

Benefit: A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.

Communication

Item Cost Weight Short
Signal Horn 1 gp 2 lbs.
Signal Whistle 8 sp

Signal Horn

Benefit: Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.

Signal Whistle

Benefit: With a DC 5 Perform (wind instruments) check, you can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!”. A whistle’s piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a –2 penalty.

Hunting

Item Cost Weight Short
Bear Trap 50 gp 2 lbs.
Fishhook 1 sp
Fishing Tackle 20 gp 5 lbs. +1 bonus on Survival when fishing for food.
Net, Fishing 20 gp 5 lbs. 5 feet square.

Bear Trap

Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.

Type mechanical; Perception DC 15; Disable Device DC 20

Trigger location; Reset manual

Effects Sharp jaws (atk +10 melee 2d6+3); sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.

Fishhook

This metal hook is little more than a stiff, bent needle.

Fishing Tackle

More than a mere fishhook, this set includes birch poles, silk line, sinkers, hooks, lures, and tackle box.

Benefit: It grants a +1 circumstance bonus on Survival checks when gathering food around bodies of water that contain fish.

Net, Fishing

A net for fishing made from twine.

A fishing net provides a +2 bonus to Survival checks when foraging and hunting for food. A fishing net can be used in place of a net weapon but wielders suffer the standard -4 penalty for using an improvised weapon in combat.