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Equipment/Weapons

From Titan's Teeth

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Main > Equipment > Weapons

To read about size conversion and special qualities, read the Weapon Qualities page.

Simple Weapons

Light Melee

Name Cost Damage Critical Range Weight Type Special
Brass Knuckles 1 gp 1d3 x2 1 lb. B monk
Dagger 2 gp 1d4 19-20/x2 10 ft. 1 lb. P or S thrown
Mace, Light 5 gp 1d6 x2 4 lb. B
Sickle 6 gp 1d6 x2 2 lbs. S trip
Gauntlet, Spiked 5 gp 1d4 x2 1 lb. P
Stake, Wooden 1d4 x2 10 ft. 1 lb. P thrown

One-handed Melee

Name Cost Damage Critical Range Weight Type Special
Club 1d6 x2 10 ft. 3 lbs. B thrown
Mace, Heavy 12 gp 1d8 x2 8 lbs. B
Morningstar 8 gp 1d8 x2 6 lbs. B and P
Spear, Short 1 gp 1d6 x2 20 ft. 3 lbs. P thrown

Two-handed Melee

Name Cost Damage Critical Range Weight Type Special
Spear, Long 5 gp 1d8 x3 9 lbs. P brace, reach
Quarterstaff 1 gp 1d6/1d6 x2 3 lbs. B double, monk
Spear 2 gp 1d8 x3 20 ft. 6 lbs. P brace, thrown

Ranged

Name Cost Damage Critical Range Weight Type Special
Dart 5 sp 1d4 x2 20 ft. 1/2 lb. P thrown
Grappling Hook 1 gp 1d4 x2 10 ft. 4 lbs. B thrown
Crossbow, Heavy 50 gp 1d10 19-20/x2 120 ft. 8 lbs. P
Javelin 1 gp 1d6 x2 30 ft. 2 lbs. P thrown
Crossbow, Light 35 gp 1d8 19-20/x2 80 ft. 4 lbs. P
Sling 5 sp 1d4 x2 50 ft. B

Martial Weapons

Light Melee

Name Cost Damage Critical Range Weight Type Special
Dagger, Dueling 12 gp 1d4 19-20/x2 10 ft. 1 lb. P or S thrown
Axe, Hand 6 gp 1d6 x3 3 lbs. S
Kukri 8 gp 1d4 18-20/x2 2 lbs. S
Hammer, Light 1 gp 1d4 x2 20 ft. 2 lbs. B sunder, thrown
Pick, Light 4 gp 1d4 x4 3 lbs. P
Sap 1 gp 1d6 x2 2 lbs. B nonlethal
Sword, Short 10 gp 1d6 19-10/x2 2 lbs. P
Axe, Throwing 8 gp 1d6 x2 10 ft. 2 lbs. S thrown

One-handed Melee

Name Cost Damage Critical Range Weight Type Special
Axe, Battle 10 gp 1d8 x3 6 lbs. S
Sword, Curved 15 gp 1d6 18-20/x2 4 lbs. S
Pick, Heavy 8 gp 1d6 x4 6 lbs. P
Flail, Light 8 gp 1d8 x2 5 lbs. B disarm, trip
Sword, Long 15 gp 1d8 19-20/x2 4 lbs. S
Rapier 20 gp 1d6 18-20/x2 2 lbs. P finesse
Sword Cane 45 gp 1d6 x2 4 lbs. P finesse
Trident 15 gp 1d8 x2 10 ft. 4 lbs. P thrown
Hammer, War 12 gp 1d8 x3 5 lbs. B reposition, sunder

Two-handed Melee

Name Cost Damage Critical Range Weight Type Special
Sword, Curved Great 75 gp 2d4 18-20/x2 8 lbs. S
Polearm, Glaive 8 gp 1d10 x3 10 lbs. S reach
Axe, Great 20 gp 1d12 x3 12 lbs. S
Club, Great 5 gp 1d10 x2 8 lbs. B reposition, sunder
Sword, Great 50 gp 2d6 19-20/x2 8 lbs. S
Polearm, Guisarme 9 gp 2d4 x3 12 lbs. S reach, trip
Polearm, Halberd 10 gp 1d10 x3 12 lbs. P or S brace, trip
Flail, Heavy 15 gp 1d10 19-20/x2 10 lbs. B disarm, trip
Lance 10 gp 1d8 x3 10 lbs. P reach
Polearm, Lucern Hammer 15 gp 1d12 x2 12 lbs. B or P brace, reach, reposition
Maul 40 gp 2d6 x3 14 lbs. B reposition, sunder
Polearm, Ranseur 10 gp 2d4 x3 12 lbs. P disarm, reach

Ranged

Name Cost Damage Critical Range Weight Type Special
Longbow, Composite 100+ gp 1d8 x3 110 ft. 3 lbs. P composite
Shortbow, Composite 75+ gp 1d6 x3 70 ft. 2 lbs. P composite
Longbow 75 gp 1d8 x3 100 ft. 3 lbs. P
Shortbow 30 gp 1d6 x3 60 ft. 2 lbs. P

Exotic Weapons

Light Melee

Name Cost Damage Critical Range Weight Type Special
Kama 2 gp 1d6 x2 2 lbs. S monk, trip
Nunchaku 2 gp 1d6 x2 2 lbs. B disarm, monk
Sai 1 gp 1d4 x2 1 lb. B or P disarm, monk
Siangham 3 gp 1d6 x2 1 lb. P monk

One-handed Melee

Name Cost Damage Critical Range Weight Type Special
Sword, Bastard 35 gp 1d10 19-20/x2 6 lbs. S
Sword, Dueling 50 gp 1d8 18-20/x2 3 lbs. S finesse
Axe, Dwarven War 30 gp 1d10 x3 8 lbs. S
Axe, Hooked 20 gp 1d8 x3 7 lbs. S disarm, trip
Whip 1 gp 1d3 x2 2 lbs. S disarm, finesse, nonlethal, reach, trip

Two-handed Melee

Name Cost Damage Critical Range Weight Type Special
Bladed Scarf 12 gp 1d6 x2 2 lbs. S disarm, finesse, trip
Hammer, Chain 35 gp 1d6/1d6 x2 20 ft. 8 lbs. B double, reposition, sunder
Flail, Dire 90 gp 1d8/1d8 x2 10 lbs. B disarm, double, trip
Axe, Double 60 gp 1d8/1d8 x3 15 lbs. S double
Axe, Dwarven Long 50 gp 1d12 x3 14 lbs. S reach
Hammer, Dwarven Long 70 gp 2d6 x3 20 lbs. B reach, reposition, sunder
Dwarven Urgrosh 50 gp 1d8/1d6 x3 12 lbs. P or S brace, double
Polearm, Fauchard 14 gp 1d10 18-20/x2 10 lbs. S reach, trip
Garrote 3 gp 1d6 x2 1 lb. S grapple
Harpoon 5 gp 1d8 x3 16 lbs. P grapple
Mancatcher 15 gp 1d2 x2 10 lbs. P grapple, reach
Spiked Chain 25 gp 2d4 x2 10 lbs. P disarm, finesse, trip
Sword, Two-Bladed 100 gp 1d8/1d8 19-20/x2 10 lbs. S double

Ranged

Name Cost Damage Critical Range Weight Type Special
Bolas 5 gp 1d4 x2 10 ft. 2 lbs. B nonlethal, thrown, trip
Crossbow, Hand 100 gp 1d4 19-20/x2 30 ft. 2 lbs. P
Crossbow, Heavy Crank 400 gp 1d10 19-20/x2 120 ft. 12 lbs. P
Crossbow, Heavy Repeating 400 gp 1d10 19-20/x2 120 ft. 12 lbs. P
Crossbow, Light Repeating 250 gp 1d8 19-20/x2 80 ft. 6 lbs. P
Net 20 gp 10 ft. 6 lbs.
Repeating Heavy Crossbow 400 gp 1d10 19-20/x2 120 ft. 12 lbs. P

Extras

Ammunition

Name Cost Damage Critical Range Weight Type Special
Arrows, common (20) 1 gp 3 lbs. P
Crossbow Bolts (10) 1 gp 1 lb. P
Crossbow Bolt, Grappling (1) 1 gp 1d4 x2 x1/4 4 lbs. B
Sling Bullets (10) 1 sp 5 lbs. B

Misc

Name Cost Damage Critical Range Weight Type Special
Shield Bash, Heavy 1d4 x2 B
Shield Bash, Light 1d3 x2 B
Armor, Spiked +50 gp 1d6 x2 +10 lbs. P
Shield Bash, Heavy, Spiked +10 gp 1d6 x2 +5 lbs. P
Shield Bash, Light, Spiked +10 gp 1d4 x2 +5 lbs. P