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General[edit]

Name Categories Prerequisites Benefit
Ability Advancement Epic Ability Training Gain +2 bonus to ability score.
Ability Training Epic Gain +1 bonus to skill or save.
Great Focus Combat BAB +6, 2 or more combat spheres You may maintain a second martial focus.
Great Fortitude +2 bonus on Fortitude saves.
Great Fortitude, Improved Great Fortitude Once per day you may reroll a Fortitude save.
Improved Initiative Combat +4 bonus on initiative checks.
Iron Will, Improved Iron Will Once per day you may reroll a Will save.
Lightning Reflexes, Improved Lightning Reflexes Once per day you may reroll a Reflexes save.
Iron Will +2 bonus on Will saves.
Lightning Reflexes +2 bonus on Reflexes saves.
Toughness +3 hit points, +1 per Hit Die beyond 3.

Movement[edit]

Name Categories Prerequisites Benefit
Acrobatic Steps Combat Dex 13, Nimble Moves Ignore 20 feet of difficult terrain when you move.
Fleet Your base speed increases by 5 feet.
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move.
Run Run at 5 times your normal speed.
Spring Attack Combat Dex 13, BAB +4, Dodge Move before and after a melee attack.
Step Up Combat BAB +1 Take a 5-foot step as an immediate action.

Defense[edit]

Name Categories Prerequisites Benefit
Block Arrows Combat Dex 13, Shield Proficiency, Shield Focus Avoid one ranged attack per round.
Bodyguard Combat Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally’s AC.
Combat Reflexes Combat Make additional attacks of opportunity.
Covering Defense Combat BAB +6, Shield Proficiency, Shield Focus Provide cover to an ally with total defense.
Cut Your Losses Str 13, Acrobatics 1 rank Carry an ally or object when making the Withdraw action.
Diehard Endurance Automatically stabilize and remain conscious below 0 hp.
Dodge Combat Dex 13 +1 dodge bonus to AC.
Endurance +4 bonus on checks to avoid nonlethal damage.
Fast Healer Diehard, Endurance Regain additional hit points when healing.
Fight On Con 13, Diehard, Endurance Stay conscious and gain temporary hit points.
Heroic Resolve Combat Con 13, ability to gain martial focus Expend martial focus to suppress a single condition.
Improved Shield Bash Combat Shield Proficiency Keep your shield bonus when shield bashing.
In Harm's Way Combat Bodyguard Intercept attacks against allies.
Iron Guard Combat BAB +6, Shield Proficiency, Shield Focus Reduce area of effect damage using your shield.
Iron Guts Con 13, Great Fortitude +2 on saves against nausea, sickening, and ingested poisons.
Low Profile Combat Dex 13 +1 dodge bonus to AC against ranged attacks.
Muscular Reflexes Combat Make additional attacks of opportunity.
Practiced Interruption Combat BAB +5, combat training class feature or Extra Combat Talent Expend your martial focus to disrupt a spell caster’s casting.
Robustness Heal more when subject to healing magic.
Shield Focus Combat BAB +1, Shield Proficiency Gain a +1 bonus to your AC when using a shield.
Shield Slam Combat BAB +6, Shield Proficiency, Improved Shield Bash Free bull rush with a bash attack.
Wind Stance Combat Dex 15, BAB +6, Dodge When moving gain 20% concealment against ranged attacks.

Skill[edit]

Name Categories Prerequisites Benefit
Alertness +2 bonus on Perception and Sense Motive checks.
Animal Affinity +2 bonus on Handle Animal and Ride checks.
Animal Friend Handle Animal 3 ranks Use Handle Animal to befriend animals.
Artificery Any Craft or Profession skill 5 ranks Gain Item Creation feats counting skill ranks as caster levels for prerequisite.
Athletic +2 bonus on Climb and Swim checks.
Cooperative Crafting Any Craft skill 1 rank You provide multiple benefits when assisting in crafting, whether mundane or magical.
Cosmopolitan Read and speak two additional languages, and gain two new class skills.
Deceitful +2 bonus on Bluff and Disguise checks.
Deft Hands +2 bonus on Disable Device and Sleight of Hand checks.
Eagle Eyes Perception 5 ranks Ignore up to –5 due to distance on visual Perception checks.
Educated +2 on all Knowledge checks.
Handyman +2 on all Craft checks.
Master Alchemist Craft(alchemy) 5 ranks +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster.
Persuasive +2 bonus on Diplomacy and Intimidate checks.
Powerful Alchemy Int 13, Craft (alchemy) 5 ranks Increase the damage dealt by alchemical items crafted by you.
Rhetorical Flourish Cha 13, Bluff 1 rank, Diplomacy 3 ranks Use verbal misdirection while making Diplomacy check.
Sea Legs Profession (sailor) 3 ranks +2 on Acrobatics, Climb, and Swim checks.
Self-Sufficient +2 bonus on Heal and Survival checks.
Shared Insight Wis 13 Grant friendly creatures a +2 bonus on Perception checks.
Sinister Reputation Cha 13; Intimidate 5 ranks; Persuasive or renown social talent Spend 8 hours to make future Intimidate checks take a shorter time.
Skill Focus +3 bonus on one skill
Skillfulness +3 skill ranks, +1 per level beyond 3.
Tag-Team Interrogation Diplomacy 1 rank, Intimidate 1 rank, Persuasive Cooperate to shift the attitude of a creature.
Uncanny Alertness Alertness +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects.

Chance[edit]

The force of kismet is mostly the domain of ordained hunters and lucky bastards, but it is possible for others to tap into its abilities. Chance feats grant kismet and a way to use it.

When you first take a chance feat, you gain a kismet pool if you did not otherwise have one. You gain one kismet point at the beginning of each day, and this is also your maximum kismet. You regain kismet when you roll a natural 1 on an attack roll or saving throw. Rolling a natural 1 against a creature, trap, or effect with a CR less than half her character level or who is not genuinely hostile to her doesn’t restore kismet.

If you already have a kismet pool, you gain 1 extra kismet point at the beginning of each day and your maximum kismet increases by 1 for every chance feat you possess.

Name Categories Prerequisites Benefit
Channel Luck Chance, Channeling Channel energy Bless or curse all creatures affected by your channel energy.
Defy Fate Chance Kismet pool You are harder to kill while you have kismet points remaining.
Karmic Healing Chance When healing, spend a kismet point to regain hp yourself as well.
Lucky Streak Chance Make an additional attack after a confirmed critical hit.
Surge Of Fortune Chance On a skill or ability check, add +7 luck bonus to a natural roll of 15 or above.
Weighted Dice Chance Roll a d6 and later add it to any attack roll, damage roll, or CMB, skill, or ability check.

LowMagic[edit]

Magic feats for those classes that cannot use magic.

Name Categories Prerequisites Benefit
Magical Training, Advanced Treat your non-casting classes as low-casting for caster level.
Magical Training, Basic No levels in any spellcasting class Gain basic access to a sphere.
Ritual Training, Basic No levels in any spellcasting class Gain ability to cast rituals of one sphere.
Witchwarped Drawback Gain a benefit matching your glowing eyes, horns, tail or other physical marking.