General[edit]
Movement[edit]
Name |
Categories |
Prerequisites |
Benefit |
Acrobatic Steps |
Combat |
Dex 13, Nimble Moves |
Ignore 20 feet of difficult terrain when you move. |
Fleet |
— |
— |
Your base speed increases by 5 feet. |
Nimble Moves |
— |
Dex 13 |
Ignore 5 feet of difficult terrain when you move. |
Run |
— |
— |
Run at 5 times your normal speed. |
Spring Attack |
Combat |
Dex 13, BAB +4, Dodge |
Move before and after a melee attack. |
Step Up |
Combat |
BAB +1 |
Take a 5-foot step as an immediate action. |
Defense[edit]
Name |
Categories |
Prerequisites |
Benefit |
Block Arrows |
Combat |
Dex 13, Shield Proficiency, Shield Focus |
Avoid one ranged attack per round. |
Bodyguard |
Combat |
Combat Reflexes |
Use attack of opportunity to add a bonus to adjacent ally’s AC. |
Combat Reflexes |
Combat |
— |
Make additional attacks of opportunity. |
Covering Defense |
Combat |
BAB +6, Shield Proficiency, Shield Focus |
Provide cover to an ally with total defense. |
Cut Your Losses |
— |
Str 13, Acrobatics 1 rank |
Carry an ally or object when making the Withdraw action. |
Diehard |
— |
Endurance |
Automatically stabilize and remain conscious below 0 hp. |
Dodge |
Combat |
Dex 13 |
+1 dodge bonus to AC. |
Endurance |
— |
— |
+4 bonus on checks to avoid nonlethal damage. |
Fast Healer |
— |
Diehard, Endurance |
Regain additional hit points when healing. |
Fight On |
— |
Con 13, Diehard, Endurance |
Stay conscious and gain temporary hit points. |
Heroic Resolve |
Combat |
Con 13, ability to gain martial focus |
Expend martial focus to suppress a single condition. |
Improved Shield Bash |
Combat |
Shield Proficiency |
Keep your shield bonus when shield bashing. |
In Harm's Way |
Combat |
Bodyguard |
Intercept attacks against allies. |
Iron Guard |
Combat |
BAB +6, Shield Proficiency, Shield Focus |
Reduce area of effect damage using your shield. |
Iron Guts |
— |
Con 13, Great Fortitude |
+2 on saves against nausea, sickening, and ingested poisons. |
Low Profile |
Combat |
Dex 13 |
+1 dodge bonus to AC against ranged attacks. |
Muscular Reflexes |
Combat |
— |
Make additional attacks of opportunity. |
Practiced Interruption |
Combat |
BAB +5, combat training class feature or Extra Combat Talent |
Expend your martial focus to disrupt a spell caster’s casting. |
Robustness |
— |
— |
Heal more when subject to healing magic. |
Shield Focus |
Combat |
BAB +1, Shield Proficiency |
Gain a +1 bonus to your AC when using a shield. |
Shield Slam |
Combat |
BAB +6, Shield Proficiency, Improved Shield Bash |
Free bull rush with a bash attack. |
Wind Stance |
Combat |
Dex 15, BAB +6, Dodge |
When moving gain 20% concealment against ranged attacks. |
Name |
Categories |
Prerequisites |
Benefit |
Alertness |
— |
— |
+2 bonus on Perception and Sense Motive checks. |
Animal Affinity |
— |
— |
+2 bonus on Handle Animal and Ride checks. |
Animal Friend |
— |
Handle Animal 3 ranks |
Use Handle Animal to befriend animals. |
Artificery |
— |
Any Craft or Profession skill 5 ranks |
Gain Item Creation feats counting skill ranks as caster levels for prerequisite. |
Athletic |
— |
— |
+2 bonus on Climb and Swim checks. |
Cooperative Crafting |
— |
Any Craft skill 1 rank |
You provide multiple benefits when assisting in crafting, whether mundane or magical. |
Cosmopolitan |
— |
— |
Read and speak two additional languages, and gain two new class skills. |
Deceitful |
— |
— |
+2 bonus on Bluff and Disguise checks. |
Deft Hands |
— |
— |
+2 bonus on Disable Device and Sleight of Hand checks. |
Eagle Eyes |
— |
Perception 5 ranks |
Ignore up to –5 due to distance on visual Perception checks. |
Educated |
— |
— |
+2 on all Knowledge checks. |
Handyman |
— |
— |
+2 on all Craft checks. |
Master Alchemist |
— |
Craft(alchemy) 5 ranks |
+2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster. |
Persuasive |
— |
— |
+2 bonus on Diplomacy and Intimidate checks. |
Powerful Alchemy |
— |
Int 13, Craft (alchemy) 5 ranks |
Increase the damage dealt by alchemical items crafted by you. |
Rhetorical Flourish |
— |
Cha 13, Bluff 1 rank, Diplomacy 3 ranks |
Use verbal misdirection while making Diplomacy check. |
Sea Legs |
— |
Profession (sailor) 3 ranks |
+2 on Acrobatics, Climb, and Swim checks. |
Self-Sufficient |
— |
— |
+2 bonus on Heal and Survival checks. |
Shared Insight |
— |
Wis 13 |
Grant friendly creatures a +2 bonus on Perception checks. |
Sinister Reputation |
— |
Cha 13; Intimidate 5 ranks; Persuasive or renown social talent |
Spend 8 hours to make future Intimidate checks take a shorter time. |
Skill Focus |
— |
— |
+3 bonus on one skill |
Skillfulness |
— |
— |
+3 skill ranks, +1 per level beyond 3. |
Tag-Team Interrogation |
— |
Diplomacy 1 rank, Intimidate 1 rank, Persuasive |
Cooperate to shift the attitude of a creature. |
Uncanny Alertness |
— |
Alertness |
+1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects. |
The force of kismet is mostly the domain of ordained hunters and lucky bastards, but it is possible for others to tap into its abilities. Chance feats grant kismet and a way to use it.
When you first take a chance feat, you gain a kismet pool if you did not otherwise have one. You gain one kismet point at the beginning of each day, and this is also your maximum kismet. You regain kismet when you roll a natural 1 on an attack roll or saving throw. Rolling a natural 1 against a creature, trap, or effect with a CR less than half her character level or who is not genuinely hostile to her doesn’t restore kismet.
If you already have a kismet pool, you gain 1 extra kismet point at the beginning of each day and your maximum kismet increases by 1 for every chance feat you possess.
Name |
Categories |
Prerequisites |
Benefit |
Channel Luck |
Chance, Channeling |
Channel energy |
Bless or curse all creatures affected by your channel energy. |
Defy Fate |
Chance |
Kismet pool |
You are harder to kill while you have kismet points remaining. |
Karmic Healing |
Chance |
— |
When healing, spend a kismet point to regain hp yourself as well. |
Lucky Streak |
Chance |
— |
Make an additional attack after a confirmed critical hit. |
Surge Of Fortune |
Chance |
— |
On a skill or ability check, add +7 luck bonus to a natural roll of 15 or above. |
Weighted Dice |
Chance |
— |
Roll a d6 and later add it to any attack roll, damage roll, or CMB, skill, or ability check. |
LowMagic[edit]
Magic feats for those classes that cannot use magic.
Name |
Categories |
Prerequisites |
Benefit |
Magical Training, Advanced |
— |
— |
Treat your non-casting classes as low-casting for caster level. |
Magical Training, Basic |
— |
No levels in any spellcasting class |
Gain basic access to a sphere. |
Ritual Training, Basic |
— |
No levels in any spellcasting class |
Gain ability to cast rituals of one sphere. |
Witchwarped |
Drawback |
— |
Gain a benefit matching your glowing eyes, horns, tail or other physical marking. |