Actions

Greater Disarm

From Titan's Teeth

Main > Feats > Combat Maneuvers > Greater Disarm

(Combat)

You can knock weapons far from an enemy's grasp.

Prerequisites: Dex 13, BAB +6, Deft Maneuvers

Benefit: You receive a +2 bonus on combat maneuver checks made to Disarm a foe. This bonus stacks with the bonus granted by Deft Maneuvers.

Whenever you successfully disarm an opponent, the weapon lands 15 feet away from its previous wielder, in a random direction.

Normal: Disarmed weapons and gear land at the feet of the disarmed creature.

Prerequisite for: No results


COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

The Book of Experimental Might. © 2008, Monte J. Cook. All rights reserved.

Tome of Horrors. © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Elephant in the Room: Feat Taxes in Pathfinder; Mathew Iantorno & Michael Iantorno; www.michaeliantorno.com