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Guild Assassin

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Hit Die: d10

Class Skills: The guild assassin's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 6 + Int modifier.

Proficiencies: Guild assassins are proficient with simple weapons, as well as the blade boot, butterfly knife, garrote, hand crossbow, kukri, rapier, sap, short sword, shortbow, starknife, switchblade knife, sword cane, war razor, and whip.

They are also proficient in light armor and bucklers.

Additionally, they gain a +2 competence bonus to Sleight of Hand checks made to conceal a weapon on their person.

1st Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+1 +2 +2 +0 0

Combat Training

Guild assassins use Intelligence as their practitioner modifier.

Assassin’s Eye

The guild assassin gains the Scout Sphere as a bonus sphere. If he already possesses the Scout sphere, he may instead select any talent he qualifies for from that sphere.

Martial Tradition

You gain the Finesse Fighting and Rogue Weapon Training equipment talents, as well as the Alchemy Sphere with the Poison package.

Finally you gain either the Fencing Sphere or the Duelist Sphere.

Default: You pick the Fencing Sphere.

Feats

The guild assassin gains no extra feats on first level.

Default: Pick Skill Focus(stealth) as your level 1 feat.

Equipment

2nd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+2 +3 +3 +0 1

Slayer Talent

The assassin gains a slayer talent.

Default: Pick the Rogue Talent talent and use it to gain the Camouflage rogue talent.

Talents

The assassin gains one additional talent.

Default: Pick the Drowsy Venom alchemy talent.

3rd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+3 +3 +3 +1 2

Sneak Attack

The assassin’s attack deals extra 1d6 damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. Should the assassin score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or unarmed strike), an assassin can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The assassin must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. An assassin cannot use sneak attack while striking a creature with concealment.

Talents

The assassin gains one additional talent.

Default: Pick the Lingering Poison alchemy talent.

Feats

The assassin gains no extra feats on third level.

Default: Pick Catch Off-guard as your third level feat.

4th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+4 +4 +4 +1 3

Slayer Talent

The assassin gains a slayer talent.

Default: Pick the Rogue Talent talent and use it to gain the Powerful Sneak rogue talent.

Talents

The assassin gains one additional talent.

Default: Pick the Find Gap scout talent.

5th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+5 +4 +4 +1 3

Studied Target

An assassin can study an opponent he can see as a move action. The assassin then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of assassin class abilities against that opponent increase by 1. An assassin can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the assassin studies a new target.

If an assassin deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

6th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
+6/+1 +5 +5 +2 4

Slayer Talent

The assassin gains a slayer talent.

Default: Pick the Blood Reader talent.

Talents

The assassin gains one additional talent.

Default: Pick the Degenerating Poison alchemy talent.


COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Fiends © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.

Angel, Monadic Deva from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.

Angel, Movanic Deva from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.

Daemon, Derghodaemon from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.

Daemon, Guardian from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall.

Daemon, Hydrodaemon from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.

Daemon, Piscodaemon from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.

The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.