Mercenary
From Titan's Teeth
Main > Archetypes > Mercenary |
Hit Die: d10
You are also proficient with light, medium and heavy armor and all shields, including tower shields. You are also proficient in all shield bashes.
When performing a charge, you only suffer a -1 penalty to your AC rather than -2.
1st Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+1 | +2 | +2 | +0 | 2 |
Combat Training
Mercenaries may combine combat spheres and talents to create powerful martial techniques. When they gain their first level they choose either Wisdom or Intelligence as their practitioner modifier.
Talents
You gain the Berserker Sphere or Shield Sphere as a bonus sphere in addition to two other combat talents.
Default: In addition to picking the Shield Sphere you pick the Redirecting Shield talent and the Brute Sphere.
Feats
You gain a bonus Combat or Teamwork feat at level 1 in addition to your normal level 1 feat.
Default: Pick Powerful Maneuvers and Weapon Focus for your chosen weapon.
Equipment
Starting Gold: 175 gold pieces
Gear Packages:
- longsword, heavy steel shield, shortbow w. 20 arrows, scale mail armor and 55 gold pieces, or
- warhammer, heavy wooden shield, chainmail armor and 2 gold pieces, or
- battleaxe, heavy wooden shield, 5 javelins, chainshirt and 49 gold pieces or
- greatsword, light crossbow w. 10 bolts, scale mail armor and 35 gold pieces (two-handed build)
and a traveler's outfit, a backpack, a belt pouch, and a whetstone.
Use 6 gold pieces if you wish to purchase a Trail Package.
Use 15 gold pieces if you wish to purchase a Dungeoneering Package.
2nd Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+2 | +3 | +3 | +0 | 3 |
Talents
You gain a single martial talents.
Default: Pick the Blockade talent.
Feats
You gain a bonus Combat or Teamwork feat.
Default: Pick Charge Through.
3rd Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+3 | +3 | +3 | +1 | 5 |
Armor Training
Whenever you are wearing armor, you reduce the armor check penalty by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1.
In addition, you can also move at your normal speed while wearing medium armor.
Talents
You gain two martial talents.
Feats
The mercenary gains no extra feats on third level.
Default: Pick Cleave as your third level feat.
4th Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+4 | +4 | +4 | +1 | 6 |
Talents
You gain a single martial talent.
Default: Pick the Quick Force talent.
Feats
You gain a bonus Combat or Teamwork feat.
Default: Pick Weapon Specialization with your chosen weapon.
5th Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+5 | +4 | +4 | +1 | 8 |
Talents
You gain two martial talents.
Default: Pick the Hostile Movement and Shielded Focus talents.
6th Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+6/+1 | +5 | +5 | +2 | 9 |
Armor Training
Whenever you are wearing armor, you reduce the armor check penalty by 2 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 2 (not stacking with the ability at level 3).
Talents
You gain a single martial talent.
Default: Pick the Perpetual Motion talent.
Feats
You gain a bonus Combat or Teamwork feat.
Default: Pick Greater Bull Rush, and take Vital Strike as your sixth level feat.
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