Animal Fury
(Ex)
Benefit: While raging, the barbarian gains a bite attack. If used as part of a full attack action, the bite attack is made at the barbarian's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian's Strength modifier. A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus.
Guarded Stance
(Ex)
Benefit: The barbarian gains a +1 dodge bonus to her Armor Class against melee attacks for a number of rounds equal to the barbarian's current Constitution modifier (minimum 1). This dodge bonus increases to +2 at 6th level. Activating this ability is a move action that does not provoke an attack of opportunity.
Intimidating Glare
(Ex)
Benefit: The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.
Knockback
(Ex)
Benefit: Once per round, the barbarian can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is moved back as normal. The barbarian does not need to move with the target if successful. This does not provoke an attack of opportunity.
Low-Light Vision
(Ex)
Benefit: The barbarian's senses sharpen and she gains low-light vision while raging.
Moment of Clarity
(Ex)
Benefit: The barbarian does not gain any benefits or take any of the penalties from rage for 1 round. Activating this power is a swift action. This includes the penalty to Armor Class and the restriction on what actions can be performed. This round still counts against her total number of rounds of rage per day. This power can only be used once per rage.
Night Vision
Prerequisite: low-light vision as a rage power or a racial trait(Su)
Benefit: The barbarian's senses grow incredibly sharp while raging and she gains darkvision 60 feet.
No Escape
(Ex)
Benefit: The barbarian can move up to double her normal speed as an immediate action but she can only use this ability when an adjacent foe uses a withdraw action to move away from her. She must end her movement adjacent to the enemy that used the withdraw action. The barbarian provokes attacks of opportunity as normal during this movement. This power can only be used once per rage.
Powerful Blow
(Ex)
Benefit: The barbarian gains a +1 bonus on a single damage roll. This bonus increases to +2 at 4th level. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.
Quick Reflexes
(Ex)
Benefit: While raging, the barbarian can make one additional attack of opportunity per round.
Raging Climber
(Ex)
Benefit: When raging, the barbarian adds her level as an enhancement bonus on all Climb skill checks.
Raging Leaper
(Ex)
Benefit: When raging, the barbarian adds her level as an enhancement bonus on all Acrobatics skill checks made to jump. When making a jump in this way, the barbarian is always considered to have a running start.
Raging Swimmer
(Ex)
Benefit: When raging, the barbarian adds her level as an enhancement bonus on all Swim skill checks.
Renewed Vigor
Prerequisite: 4th level barbarian(Ex)
Benefit: As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. This power can be used only once per day and only while raging.
Rolling Dodge
(Ex)
Benefit: The barbarian gains a +1 dodge bonus to her Armor Class against ranged attacks for a number of rounds equal to the barbarian's current Constitution modifier (minimum 1). This bonus increases to +2 at 6th level. Activating this ability is a move action that does not provoke an attack of opportunity.
Roused Anger
(Ex)
Benefit: The barbarian may enter a rage even if fatigued. While raging after using this ability, the barbarian is immune to the fatigued condition. Once this rage ends, the barbarian is exhausted for 10 minutes per round spent raging.
Scent
(Ex)
Benefit: The barbarian gains the scent ability while raging and can use this ability to locate unseen foes.
Strength Surge
(Ex)
Benefit: The barbarian adds her barbarian level on one Strength check or combat maneuver check, or to her Combat Maneuver Defense when an opponent attempts a maneuver against her. This power is used as an immediate action. This power can only be used once per rage.
Superstition
(Ex)
Benefit: The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases to +3 at 4th level. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
Surprise Accuracy
(Ex)
Benefit: The barbarian gains a +1 morale bonus on one attack roll. This bonus increases to +2 at 4th level. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.
(Ex)
Benefit: The barbarian gains a 5-foot enhancement bonus to her speed. This increase is always active while the barbarian is raging. A barbarian can select this rage power up to three times. Its effects stack.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.