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Conjuration Rituals

From Titan's Teeth

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Main > Magic > Rituals > Conjuration

Conjuration

Name Level
Ceremonial Servant 0 Summon a ghostly figure to aid with ceremonies or rituals.
Eye of Bug 0 Creates a bug through whos eyes you can see.
Animate Element 1 Turn small quantity of an element into Small elemental.
Fey Mount 1 Summon a horse-like creature to serve as a mount.
Summon Shade 1 Summon a shade.
Fey Mount, Communal 2 Summon a horse-like creature to serve as a mount.
Luckwing 2 Summons a 1-ft. long butterfly; caster can see, hear, and feel everything the butterfly does.
Phantom Steed 3 Conjure a large, quasi-real, horse-like creature.
Planar Inquiry 3 Summon an outsider to answer one or more questions.
Summon Shades 3 Summon 1d4+1 shades.
Summon Shadow 4 Summon a shadow.
Summon Darkness 9 Summon a darkness.

Animate Element

Sphere Conjuration or Nature; Ritual Level 1
Casting Time 5 minutes
Scroll Casting Time 1 round
Components V, S , M (elemental salts worth 5 gp)
Duration Concentration, up to 1 round/caster level
The caster animates a small section of air, earth, fire, or water. The animated element has the statistics of a Small elemental, and attacks as directed by the caster. It cannot move beyond 30 feet from the caster.

Ceremonial Servant

Sphere Conjuration; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 round
Components V, S , M (holy incense or titan's teeth worth 10 gp)
Duration Up to 24 hours
You conjure a shadowy, ghostlike figure that resembles you and that can participate in ceremonies or rituals you perform. They cannot perform any other tasks; if the ceremony is disrupted or you stop performing the ceremony or ritual, the spell ends.

The Ceremonial Servant counts as a Secondary Caster with 1 caster level, and fulfilling all sphere requirements of the ritual.

Holy incense is used to summon a servant that can aid in divine magic, and titan's teeth are used to summon a servant that can aid with arcana magic.

Eye of Bug

Sphere Conjuration or Divination; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 round
Components V, S , M (a pinch of dirt from an insect hive worth 1 gp)
Duration 3 rounds (see below)
Summons a crawling insect which is sent in one direction. It moves 10 feet in that direction every round, trying to circumvent or crawl over or under obstacles. The ritual caster can see through the insects eyes until it reaches a distance of 30 feet, at which point it crawls into the ground and disappears.

The bug counts as a magical sensor for the purpose of detecting divination magic.

Fey Mount

Sphere Conjuration; Ritual Level 1
Casting Time 5 minutes
Scroll Casting Time 1 round
Components V, S , M (titan's teeth worth 5 gp)
Duration 2 hours/caster level
You summon a horse-like fey creature to serve you as a mount. The steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle.

Fey Mount, Communal

Sphere Conjuration; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time 1 round
Components V, S , M (titan's teeth worth 10 gp)
Duration Special
You summon up to six horse-like fey creatures to serve as mounts. They serve willingly and well. The mounts comes with a bit and bridle and a riding saddle.

Divide 2 hours/level in 2-hour increments among the steeds summoned to determine the duration.

Luckwing

Sphere Conjuration; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time 1 round
Components V, S , M (reactive herbs worth 10 gp)
Duration 1 minute/caster level
Casting this spell creates a one-foot-long golden butterfly (use stats for a stirge except it does not possess its melee attack, scent ability, or its special abilities). This butterfly is under your complete control, and you are empowered to see, hear, and feel everything the butterfly does. The butterfly triggers any traps and suffers any damage a normal stirge would.

Phantom Steed

Sphere Conjuration; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time 10 minutes
Components V, S , M (titan's teeth worth 25 gp)
Duration 1 hour/caster level
You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.

The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It can bear its rider’s weight plus up to 10 pounds per caster level.

Planar Inquiry

Sphere Conjuration; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time 10 minutes
Components V, S , M (titan's teeth worth 100 gp per HD of creature called)
When cast, this ritual calls a creature from another plane to your precise location. You can ask this creature to answer questions or gather information regarding a specific topic (a person, a place, or a thing). Depending on the questions, the creature may require more gifts than what was provided whether the ritual's material components.

After hearing your request, if the creature has an appropriate Knowledge skill it can attempt a check to provide the information it has. If it lacks such a skill, the called creature leaves for 1d4 hours to gather this information. Upon its return, you roll 1d20 plus your caster level and use the result to determine what information the creature has gathered about the subject (as if using Diplomacy). The called creature stays for up to 10 minutes as it relays this information to you, after which it departs to its home plane.

If the creature is attacked or damaged at any time during the ritual's duration, the ritual ends and the creature returns to the plane from which you summoned it.

When you cast this ritual, you can choose a specific kind of outsider to call, even calling an individual creature by name. The kind of outsider called doesn’t alter the effects of the ritual, but when you use planar inquiry to summon a creature with an alignment or elemental subtype, it is a ritual of that type.

Summon Darkness

Sphere Conjuration or Darkness; Ritual Level 9
Casting Time 2 days
Scroll Casting Time 1 minute
Components V, S , M (titan's teeth worth 25,000 gp)
Duration 1 hour
This ritual summons a darkness. It appears in the ritual's summoning circle and acts immediately, on your turn. You can telepathically direct the shade to perform actions, short-term (attack an enemy) or long-term (guard this area), as long as it is within 60 ft. and within line of sight.

Summon Shade

Sphere Darkness or Conjuration; Ritual Level 1
Casting Time 1 minute
Scroll Casting Time 1 round
Components V, S , M (titan's teeth worth 100 gp)
Duration 1 hour
This ritual summons a shade. It appears in the ritual's summoning circle and acts immediately, on your turn. You can telepathically direct the shade to perform actions, short-term (attack an enemy) or long-term (guard this area), as long as it is within 60 ft. and within line of sight.

Summon Shades

Sphere Darkness or Conjuration; Ritual Level 3
Casting Time 1 minute
Scroll Casting Time 1 round
Components V, S , M (titan's teeth worth 500 gp)
Duration 1 hour
This ritual summons 1d4+1 shades. They appear in the ritual's summoning circle and acts immediately, on your turn. You can telepathically direct the shades to perform actions, short-term (attack an enemy) or long-term (guard this area), as long as they are within 60 ft. and within line of sight.

The shades always act as a group, and cannot be commanded individually, though if they are fighting another group, they may decide to attack individual targets as it makes sense.

Summon Shadow

Sphere Darkness or Conjuration; Ritual Level 4
Casting Time 1 hour
Scroll Casting Time 2 rounds
Components V, S , M (titan's teeth worth 1,000 gp)
Duration 1 hour
This ritual summons a shadow. It appears in the ritual's summoning circle and acts immediately, on your turn. You can telepathically direct the shade to perform actions, short-term (attack an enemy) or long-term (guard this area), as long as it is within 60 ft. and within line of sight.