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Divination Rituals

From Titan's Teeth

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Divination

Name Level
Detect Divinity 0 Detect whether a supposed deity is truly divine.
Eye of Bug 0 Creates a bug through whos eyes you can see.
Grant Insight 0 Get +2 insight bonus to skill check.
Comprehend Languages 1 Understand spoken words and written messages.
Identify 1 Gain a +10 bonus to identify magic items.
Lay Of The Land 2 Learn about the geography of the surrounding countryside.
See Invisibility 2 Shrink one non-magical item to 1/16 of its normal size.
Arcane Sight 3 Allows you to see magical auras within 120 feet of you.
Speak With The Ancestors 3 You may ask a corpse a number of questions
Tongues 3 Grant the ability to speak and understand the language of any intelligent creature.

Arcane Sight

Sphere Divination; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time
Components V, S , M (titan's teeth worth 25 gp)
Range personal
Duration 1 min/caster level
This ritual makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar to that of the Divination sphere's Divine ability, but arcane sight does not require concentration and discerns aura location and power more quickly.

You know the location and power of all magical auras within your sight. An aura’s power depends on a spell’s functioning level or an item’s caster level, as noted under the Divine ability. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

As with detect magic, you can use this spell to identify the properties of magic items, but not artifacts.

Comprehend Languages

Sphere Divination; Ritual Level 1
Casting Time 5 minutes
Scroll Casting Time
Components V, S , M (titan's teeth worth 5 gp)
Range personal
Duration 10 minute/caster level
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The ritual enables you to understand or read an unknown language, not speak or write it.

Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the ritual reveals that it is magical. This ritual can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.

Detect Divinity

Sphere Divination or Fate; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time
Components V, S , F (a Holy Symbol or Relic worth 1 or more gp)
This ritual targets one creature or object. The target should either be the potential god itself, or a creature or object belonging to the god, such as a priest, holy object, or creature of a race created by the potential god.

The ritual may be cast with different components which may be used in part or combined for added effect; Verbal, Somatic and/or Focus.

Upon the completion of the ritual, all creatures within long range of the caster learn whether the target is a god. This is not to mean whether or not the object or creature is worshiped as a god, whether the target deserves to be worshiped, or if the target is as powerful as (or greater than) a god, but rather whether such a target has in fact ascended to godhood or has inherent divinity.

Component Example Negative Response Positive Response
Verbal Stating the target's name A telepathic voice fills the air understood by all stating whether the target is or is not divine.
Somatic Pointing at the target Target appears monochrome for 1 round. Target appears prismatic, fascinating onlookers for 1 round (will negates)
Focus The target's Holy Symbol Holy Symbol breaks Holy Symbol glows

In addition to the effects listed above, the caster may divine the strength of the target’s divinity aura.

Target Aura Strength Aura Duration
False God or mere spirit No aura -
Demi-God or Fallen God Dim 1 round
Lesser Deities Faint 1d6 rounds
Intermediate Deities Moderate 1d6 minutes
Greater Deities Strong 1d6 x 10 minutes

Eye of Bug

Sphere Conjuration or Divination; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 round
Components V, S , M (a pinch of dirt from an insect hive worth 1 gp)
Duration 3 rounds (see below)
Summons a crawling insect which is sent in one direction. It moves 10 feet in that direction every round, trying to circumvent or crawl over or under obstacles. The ritual caster can see through the insects eyes until it reaches a distance of 30 feet, at which point it crawls into the ground and disappears.

The bug counts as a magical sensor for the purpose of detecting divination magic.

Grant Insight

Sphere Divination; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 standard action
Components V, S , M (titan's teeth worth 1 gp)
Range personal
Your next single skill check (if it is made before the end of the next round) gains a +2 insight bonus.

Identify

Sphere Divination; Ritual Level 1
Casting Time 5 minutes
Scroll Casting Time
Components V, S , M (titan's teeth worth 5 gp)
Gain a +10 bonus to the spellcraft check to identify a single magic item.

Lay Of The Land

Sphere Divination; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time
Components V, S , M (reactive herbs worth 10 gp or titan's teeth worth 10 gp)
Range personal
Duration 1 day
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area.

Additionally, for the duration of the spell you can make Knowledge (geography) checks regarding the affected area as though you were trained in that skill.

See Invisibility

Sphere Divination; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time
Components V, S , M (titan's teeth worth 10 gp)
Range personal
Duration 10 min./caster level
You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.

The ritual does not reveal the method used to obtain invisibility. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see.

Speak With The Ancestors

You grant the semblance of life to a corpse, allowing it to answer questions.

Sphere Death or Divination; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time 10 minutes
Components V, S , M (necrotic components worth 25 gp)
Duration 1 minute/caster level
You may ask one question per two caster levels. The corpse’s knowledge is limited to what it knew during life, including the languages it spoke. Answers are brief, cryptic, or repetitive, especially if the creature would have opposed you in life.

If the dead creature’s alignment was different from yours, the corpse gets a Will save to resist the ritual as if it were alive. If successful, the corpse can refuse to answer your questions or attempt to deceive you, using Bluff. The soul can only speak about what it knew in life. It cannot answer any questions that pertain to events that occurred after its death.

If the corpse has been subject to speak with dead within the past week, the new ritual fails. You can cast this ritual on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all. This spell does not affect a corpse that has been turned into an undead creature.

Tongues

Sphere Divination; Ritual Level 3
Casting Time 30 minutes
Scroll Casting Time
Components V, S , M (titan's teeth worth 25 gp)
Range touch
Duration 10 min/caster level
This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect. The subject can speak only one language at a time, although it may be able to understand several languages.

Tongues does not enable the subject to speak with creatures who don’t speak. The subject can make itself understood as far as its voice carries. This spell does not predispose any creature addressed toward the subject in any way.