Weather Rituals
From Titan's Teeth
< RitualsMain > Magic > Rituals > Weather |
Weather
Name | Level | |
---|---|---|
Precipitate | 1 | Creates driving rain, sleet, or snow. |
Read Weather | 1 | Forecast the weather at your location for the next 48 hours. |
Ride Winds | 2 | Fall safely, levitate, or fly by floating on the air. |
Precipitate
Sphere Weather; Ritual Level 1
Casting Time 5 minutes
Scroll Casting Time 1 standard action
Components V, S
, M (blessed tokens worth 5 gp)
Duration Concentration, up to 1 round/caster level
You create driving rain in the ritual’s area if the temperature is above 5 degrees Celsius, sleet or rain instead if the air temperature is between 5 degrees Celsius and freezing, and sleet or snow if the air temperature is freezing or below.
The precipitation blocks all sight (including darkvision) beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance), while creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). In addition, each type of precipitation has an additional effect:
Rain: Small, unprotected mundane flames (such as candles, torches, and campfires of Tiny size) are extinguished by the driving rain. There is no effect on fire creatures or magical flames.
Sleet: Ground in the area becomes slick and icy, so creatures can move safely only at one-half speed. Creatures moving at full speed must make an Acrobatics check DC 10, with failure indicating that the creature cannot move on the ice, and failure by 5 points or more meaning that the creature falls prone.
Snow: Ground in the area becomes icy and snow accumulates. Creatures can move only at one-half speed, and no running or charging is possible. Even moving at one-half speed, a creature must make an Acrobatics check DC 10, with failure indicating that the creature cannot move and failure by 5 points or more meaning that the creature falls prone.
Read Weather
Sphere Weather; Ritual Level 1
Casting Time 5 minutes
Scroll Casting Time —
Components V, S
, M (reactive herbs worth 5 gp)
Range personal
Duration 48 hours
This ritual allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on. This forecast reveals only the weather that would arise naturally, and does not take into account any magical occurrences that might change the weather.
Ride Winds
Sphere Weather; Ritual Level 2
Casting Time 10 minutes
Scroll Casting Time 1 standard action
Components V, S
, M (reactive herbs worth 10 gp)
Duration 1 round/caster level
This spell grants you the ability to float on the air for a short time, allowing you to fall safely, to levitate, or even to fly depending on the force of the wind. In addition to gaining a +5 circumstance bonus to all Acrobatics checks while the spell is in effect, you gain the following abilities, depending on wind type and the load you carry.
- Calm: You cannot fly or levitate, but you can fall or jump down a distance of 30 feet or less as a move action, provided you carry only a light load.
- Light Wind: You can levitate if you carry no more than a light load, descending up to 40 feet or ascending up to 20 feet as a move action, or simply hovering in place. Alternatively, you can fall safely (as above) while carrying up to a medium load.
- Moderate Wind: You can fly at a speed of 30 feet with good maneuverability so long as you carry no more than a light load. If you carry no more than a medium load, you can levitate (as above), or can fall safely if you carry a heavy load.
- Severe or More Powerful Wind: As moderate wind. You are still susceptible to special wind effects (such as being blown away or knocked down), but wind affects you as though you are flying even if you aren’t.