Survival
From Titan's Teeth
Main > Exploration > Survival |
You are skilled at surviving in the wild and at navigating in the wilderness. You also excel at following trails and tracks left by others.
Find Camping Site
In progress - not yet finished
-- camping sites can be comfortable, well-hidden, and defensible. Comfortable sites allow you to get your full rest without any penalties. Well-hidden ones are harder for wandering monsters to find. And defensible ones make it easier to see those monsters coming if they do find the camp.
When the party wants to look for a campsite, have one of them roll against their Nature/wilderness survival skills. If they succeed, they find a site with two of those qualities (they choose the qualities). If they fail, they only get to pick one. Critical success (however you define it) allows you to find the perfect spot with all three qualities, and critical failure (however you define it) means they find nothing.
Survive in the Wilderness
You can keep yourself and others safe and fed in the wild.
Action Varies. A single Survival check may represent activity over the course of hours or a full day.
Retry? For getting along in the wild or for gaining the Fortitude save bonus noted in Table: Survival DCs by Task, you make a Survival check once every 24 hours. The result of that check applies until the next check is made.
Task | DC |
---|---|
Get along in the wild. Move up to half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10. | 10 |
Gain a +2 bonus on all Fortitude saves against severe weather while moving up to half your overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds 15. | 15 |
Keep from getting lost or avoid natural hazards, such as quicksand. | 15 |
Predict the weather up to 24 hours in advance. For every 5 points by which your Survival check result exceeds 15, you can predict the weather for one additional day in advance. | 15 |
Follow Tracks
To find tracks requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow.
You move at half your normal speed while following tracks. The DC depends on the surface and the prevailing conditions.
Action A Survival check made to find tracks is at least a full-round action, and it may take even longer.
Retry? For finding tracks, you can retry a failed check after 1 hour (outdoors) or 10 minutes (indoors) of searching.
Untrained? If you are not trained in this skill, you can make untrained checks to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Perception skill to find a footprint or similar sign of a creature’s passage using the same DCs, but you can’t use Perception to follow tracks, even if someone else has already found them.
Surface | Example | Survival DC |
---|---|---|
Very soft ground | Fresh Snow, Wet Mud | 5 |
Soft ground | Swampy | 10 |
Firm ground | Lawns, fields, woods | 15 |
Hard ground | Bare rock, streambeds | 20 |
Tracking Party | Survival DC Modifier |
---|---|
Move at normal speed | -5 |
Move at double speed | -20 |
Conditions | Survival DC Modifier |
---|---|
Every 24 hours since the trail was made | +1 |
Every hour of rain | +1 |
Overcast or moonless night | +6 |
Moonlight | +3 |
Fog or precipitation | +3 |
Tracked Party | Survival DC Modifier |
---|---|
Fine Creature | +8 |
Diminutive Creature | +4 |
Tiny Creature | +2 |
Small Creature | +1 |
Medium Creature | +0 |
Large Creature | -1 |
Huge Creature | -2 |
Gargantuan Creature | -4 |
Colossal Creature | -8 |
Every three creatures in the group being tracked | -1 |
Tracked party hides trail (and move at half speed) | +5 |
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.