Monster
From Titan's Teeth
Usage:
{{Temp|Name=Rakshasa |Categories=Golden Isles, Umber |CR=10 |XP=9,600 |Race=Human |Class=warrior |Level=1 |Alignment=LE |Size=Medium |Type=outsider |SubTypes=native, shapechanger |Init=+9 |Perception=+17 |Senses=darkvision 60 ft. |AC=25 |Touch=16 |FF=19 |ACBonus=+5 Dex, +1 dodge, +9 natural |hp=131 |hpBonus=13d10+60 |Fort=+10 |Ref=+14 |Will=+9 |saveBonus=+2 Will vs sleep |DR=10/good and piercing |SR=21 |Immune=mind-affecting effects |Speed=40 ft. |Melee=+1 kukri +19/+14/+9 (1d4+4/15-20), claw +13 (1d4+1), bite +13 (1d6+1) |Ranged=destructive blast +18 touch (3d6, 6d6 w/ 1 sp) |Space=10 ft. (leave blank if 5 ft.) |Reach=10 ft. (leave blank if 5 ft.) |SA=detect thoughts (DC 19) |CL=6 |MSB=+13 |AltMSB=+4 with Illusion |MSD=24 |AltMSD=+4 vs Illusion |Concentration=+16 |Tradition=Natural (none) |CAM=Cha |SP=16 |Spheres={{SphereBlock|Sphere=Destruction Sphere |DC=16 |Range=Close (55 ft.) |Talents=Electric Blast |Lines=- destructive blast 3d6 or 6d6 w/ 1 sp (electric blast)}} {{SphereBlock|Sphere=Illusion Sphere |DC=16 |Duration=concentration +2 rounds, 6 minutes w/ 1 sp; |Range=Close (55 ft.) |Senses=Sight; |Talents=Invisibility, Lingering Illusion |Lines=- invisibility (1 sp, +6 Stealth)<br>- tricks (6 minutes, +3 Sleight of Hand)}} |StandardActions= <b>Spell Points</b> 3 <div>• <b>flint dagger</b> -1 (1d3-1/19-20) [[fragile]]</div> <div>• <b>serendipity</b> 20 ft. radius, concentration/1 round, +1 to attack rolls, skill checks, ability checks and saving throws.<br> ❖ Increase duration to 1 round.</div> |FullroundActions= |MoveActions= |SwiftActions= |ImmediateActions= |FreeActions= |SpecialAbilities= |SpecialQualities= |Str=16 |Dex=20 |Con=22 |Int=13 |Wis=13 |Cha=17 |BAB=+12 |CMB=+15 |AltCMB=+2 Trip |CMD=30 |AltCMD=+2 vs Trip |MMD=27 |AltMMD=+4 vs Intimidate |TEN=Brave |AltTenacity=[[GM:Tenacity#Nervous|Nervous]] without a leader. |Feats=Dodge, Improved Critical (kukri), Improved Initiative, Mobility, Quicken Spell, Spring Attack, Weapon Finesse |Talents=Shield(Cover Ally, Deflecting Shield), Warleader |Skills=Bluff +23, Diplomacy +19, Disguise +27, Perception +17, Perform +19, Sense Motive +17, Stealth +21 |RacialSkills=+4 Bluff, +8 Disguise |Languages=Common, Undercommon |SQ=change shape (any small or medium humanoid) |Equipment=leather armor, flint spear, shortbow with 20 flint arrows |Abilities='''Ghoul Fever Bite''' injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. '''Paralysis''' Target must make a DC 13 Fortitude saving throw or be paralyzed for 1d4 + 1 rounds. |Climate=temperate and hot |Terrain=forests and deserts |RegionTags=NorthEmpire, Ravalon |Fluff=Warriors are the rank and file cannon fodder, poorly equipped and with morale keenly balanced between bloodlust and self preservation |Description= }}
Spell Point: ❖
Standard Action: ⦿
Movement Action: ⦾
Swift Action: ⚬
Immediate Action: ⧲
This template defines the table "Monster". View table.