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Weather Sphere

From Titan's Teeth

Main > Magical Spheres > Weather Sphere

Weather.png

You can command the weather to do your bidding.

Control Weather

As a standard action, you may control all weather within Medium range, adjusting either the wind, temperature, or precipitation levels.

If you are in a confined area such as inside a building, your control only extends to the edge of that space.

This change in weather lasts as long as you concentrate, but you may always spend a spell point as a free action to allow this change to continue for 1 minute per caster level without concentration.

When using control weather to change the weather’s severity, the change happens 1 level change per category per round until the desired severity is reached. When the effect ends, the severity of the altered weather categories returns to normal by 1 step per round.

If you are maintaining the effect through concentration, the effect moves with you. If it is being maintained through a spell point, it remains stationary.

Precipitation and Wind have 7 steps of severity, while Temperature has 13.

Temperature is divided between ‘heat’ and ‘cold’, each with 7 steps of severity. (If the temperature is lowered below step 1 of cold, it becomes step 2 of heat. If the temperature is lowered below step 1 of heat, it becomes step 2 of cold).

An average day of no wind, no rain, and unremarkable temperature is assumed to be at severity level 1 for all categories.

At 1st caster level, you may create weather of severity level 1, 2 or 3. This improves to severity level 4 at 7th caster level.

You may create weather up to this severity, or lower the severity of pre-existing weather if it is within this limit.

If the natural weather is of a higher severity level than you can affect, you cannot use control weather to alter that aspect of the weather.

Opposing Casters: If two casters are controlling weather in the same location and affecting different categories, both effects happen normally. If both casters are affecting the same category, the second caster must be able to affect the weather’s new severity, and must succeed at a magic skill check to wrestle control from the first caster. On the first caster’s subsequent turn, if he maintains his own control weather effect, he must succeed at his own magic skill check to wrestle control of the weather back from the second caster. If the first caster is maintaining their effect through a spell point instead of concentration and the second caster succeeds at their magic skill check, the first caster’s weather effect is suppressed for as long as the second caster uses control weather. Once the second caster’s effect ends, the first caster’s effect resumes functioning, provided its duration hasn’t already expired.

Severity Heat Cold Wind Precipitation
1 Cool Cool Light None
2 Warm Chilled Moderate Mist
3 Hot Cold Strong Light/Fog
4 Severe Severe Severe Moderate
5 Extreme Extreme Windstorm Heavy
6 Burning Arctic Hurricane Flash Flood
7 Boiling Killing Tornado Great Flood

Base Talents

Weather Talents (Special Weather)

Boiling Lord

When using control weather to create Precipitation of severity level 4 or above in an area of Heat severity level 4 or above, you may cause the rain to boil, dealing 1d6 fire damage per Precipitation severity level per round to all creatures within the affected area.

Snow Lord

When you are using control weather to create a Precipitation severity level 4 or above in an area of Cold severity level 4 or above, you can choose to change the snow to hail.

Hail has the same effect on movement as snow, but it also deals 1 point of bludgeoning damage per severity level of Precipitation to everything within the affected area.

At severity level 4, the visibility penalty of rain does not apply to hail, and the -4 penalty to Perception only applies to Perception checks based on sound.

Storm Lord

When you are using control weather to create Precipitation of severity level 4 or above in an area of Wind severity level 4 or above, you can control where the lightning bolts strike.

You may take this talent a total of twice. If taken twice, you may increase the frequency of lightning strikes to 1 per round.

Weather Talents (Severity)

Cold Lord

When using control weather to create cold, increase the highest severity level you may create or alter by 1.

In addition, you may create an area of up to 80 ft in diameter in the center of the affected area where the change in temperature is not felt.

Heat Lord

When using control weather to create heat, increase the highest severity level you may create or alter by 1.

In addition, you may create an area of up to 80 ft in diameter in the center of the affected area where the change in temperature is not felt.

Rain Lord

When using control weather to create or alter precipitation, increase the highest severity level you may create or alter by 1.

In addition, when using your control weather to affect precipitation, you may choose to create an area up to 80 ft in diameter at the center of the affected area that is not subject to the precipitation. Rain, snow, and storm does not gather over that area.

Severe Weather

When you control weather, you may spend an extra spell point to raise the severity you can create or alter with your control weather by 1 level, to a maximum of severity level 7.

Wind Lord

When using control weather to create or alter wind, increase the highest severity level you may create or alter by 1.

In addition, when you use your control weather to affect wind, you may also turn that wind up to 90 degrees in any direction. This can change the general direction of a tornado (provided you can affect winds of that severity) although detailed control isn’t possible.

Not only can you control the wind’s direction, but you may also create complicated patterns. You may create an “eye” of calm air up to 80 feet in diameter at the center of the area if you so desire and may chose any of the following patterns for the wind:

  • You may create a downdraft that blows from the center outward in equal strength in all directions.
  • You may create an updraft that blows from the outer edges in toward the center in equal strength from all directions, veering upward before impinging on the eye in the center.
  • You may create a rotation that causes the winds to circle the center in a clockwise or counterclockwise fashion.

Weather Talents (Modifiers)

Focused Weather

When controlling weather, you may reduce the size of the effect down to a radius of 25 ft and may center the effect anywhere within Medium range.

Greater Size

When controlling weather, you may affect all weather within Long range of you.

If you possess the Focused Weather talent, you may center that effect anywhere within Long range.

Greater Weather

When you use control weather, you may spend an extra spell point to affect 2 weather categories instead of 1, or two extra spell points to affect 3 weather categories instead of 2.

You do not need to change these categories in the same way, or make them the same severity level (i.e., you may make one category more severe, while making another less severe).

Lengthened Weather

When you spend a spell point to allow your create weather effect to persist without concentration, you may cause the effect to persist for 1 hour per caster level instead of 1 minute per caster level.


Advanced Talents

Weather Talents (Modifiers)

Climate

Prerequisites: Greater Size, 10th caster level or higher.

When controlling weather, you may spend an additional spell point to increase the effect’s size to a 2 mile radius. When altering weather in this manner, it takes 20 minutes of focused casting before the effects begin to manifest.

Winds of severity level 7 can create tornados when combined with this talent, although you cannot control their path.