Page values for "Armor Spikes"
"Equipment_Armors" values
| Name | Armor Spikes |
| Proficiency | extra |
| Slot | — |
| Cost | +50 gp |
| ACBonus | — |
| MaxDex | — |
| ACP | — |
| ASF | — |
| Speed | — |
| Weight | +10 lbs. |
| Stones | — |
| Fluff | |
| Benefit | Armor spikes deal extra piercing damage (see Spiked Armor) on a successful grapple attack. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. |
| Note | An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right. |
