Actions

Page values for "Armor Spikes"

"Equipment_Armors" values

NameArmor Spikes
Proficiencyextra
Slot
Cost+50 gp
ACBonus
MaxDex
ACP
ASF
Speed
Weight+10 lbs.
Stones
Fluff
BenefitArmor spikes deal extra piercing damage (see Spiked Armor) on a successful grapple attack.

You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them.

NoteAn enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.