Page values for "Blood Dampening"
"Feats" values
| Name | Blood Dampening |
| Fluff | |
| Header | Wild Magic |
| Categories | Wild Magic |
| Keywords | |
| Classes | |
| Prerequisites | Casting class feature |
| Short | Negate wild magic event by taking 2 points of Constitution burn. |
| Action | |
| Benefit | When you trigger a wild magic event (but not a major event), you may choose to negate the event by taking 2 points of Constitution burn. This decision must be made before the roll is made on the wild magic table. If you possess at least 4 wild magic feats, you may use this ability on a major event (see Variant Rules) by accepting 4 points of Constitution burn. If you have at least 6 wild magic feats, the burn cost is reduced by 1. |
| Special | Ability burn functions as ability score damage, but may not be removed by any means other than 8 hours of resting, which removes all burn. |
| Normal |
