Actions

Page values for "Change Fate"

"Rituals" values

NameChange Fate
SphereFate
Level3
CastingTime30 minutes
ScrollTime1 round
Componentsgold coins worth 25 gp
Focus
RitualRange
DurationUp to 24 hours
SavingThrow
SpellResistance
ShortGain the ability to change any one die roll for the next 24 hours.
Fluff
DescriptionYou a limited control over fate to choose between alternatives of existence, correcting the choices of fate you disagree with.

Within the ritual's duration you may as an immediate action change any one event, occurring within line of sight, and affected by a die roll. The result of the die roll is rolled again, and you pick which result of the two actually happens. Once that is done the ritual ends.

Change fate can affect attack rolls, critical hits, critical failures, initiative checks, saving throws, damage dice (even multiple damage dice, such as 5d6 from a fireball), healing dice (from cure spells, for example), skill checks, ability checks, and caster level checks. It cannot affect your roll for hit points when you gain a level. If it affects an event associated with a roll of multiple dice, you must choose either set of dice rolls; you cannot choose to replace individual die rolls.

You can wait to choose whether to affect a die roll until after it is actually rolled, but must state your intention to alter a die roll before any other actions or rolls occur. You cannot alter the past; you can only shape the present as it slips by.

If whoever caused the action has spell resistance you must overcome that resistance.