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{{BreadCrumbs| > [[Archetypes]]}}<br>
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{{BreadCrumbs|[[Archetypes]]}}<br>
 
{{TOC|limit=1}}
 
{{TOC|limit=1}}
 
{{ArchetypeHeader
 
{{ArchetypeHeader
|Build=[[Bard]] with custom archetype.
+
|Build=[[Bard]] with Champion Bard archetype.
 
|HD=d8
 
|HD=d8
 
|ClassSkills=The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
 
|ClassSkills=The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
 
|SkillRanks=6 + Int modifier.
 
|SkillRanks=6 + Int modifier.
|Proficiencies=Bards are proficient with simple weapons, as well as light armor and bucklers.}}
+
|Proficiencies=Bards are proficient with the garrote, hand crossbow, kukri, rapier, sap, short sword, shortbow, sword cane, and whip as well as simple weapons, light armor and bucklers.
 +
 
 +
Additionally, you gain a +2 competence bonus to Sleight of Hand checks made to conceal a weapon on your person.}}
 
= 1st Level =
 
= 1st Level =
 
<div class="chclass">
 
<div class="chclass">
Line 13: Line 15:
 
! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Base<br>Caster<br>Level !! Combat or<br>Magic<br>Talents !! Base<br>Spell<br>Pool
 
! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Base<br>Caster<br>Level !! Combat or<br>Magic<br>Talents !! Base<br>Spell<br>Pool
 
|-
 
|-
| +0 || +0 || +2 || +2 || 0 || 1 (+2) || 1
+
| +0 || +0 || +2 || +2 || +0 || 5 || 2
 +
|}</div>
 +
 
 +
=== Blended Training ===
 +
{{Archetype_Section|type=begin}}
 +
A bard may combine magic and combat spheres and talents to create magic and fight in combat. You use Charisma as your casting ability modifier and your practitioner modifier.
 +
{{Archetype_Section|type=end}}
 +
 
 +
=== Spell Pool ===
 +
{{Archetype_Section|type=begin}}
 +
A bard gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.
 +
{{Archetype_Section|type=div}}
 +
'''Calculate:''' Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).
 +
{{Archetype_Section|type=end}}
 +
 
 +
=== Magic Tradition ===
 +
{{Archetype_Section|type=begin}}
 +
Bards follow the {{Link|Magical Traditions|Bardic}} tradition.
 +
{{Archetype_Section|type=end}}
 +
 
 +
=== Talents ===
 +
{{Archetype_Section|type=begin}}
 +
The bard gains two spheres out of the [[Duelist Sphere]], the [[Fencing Sphere]] or the [[Scoundrel Sphere]]. The bard also gains 2 magic talents and one talent that can be either a magic talent or a combat talent.
 +
 
 +
Bards can freely takes the following magic spheres:
 +
* [[Alteration Sphere]]
 +
* [[Divination Sphere]]
 +
* [[Fate Sphere]]
 +
* [[Illusion Sphere]]
 +
* [[Mind Sphere]]
 +
 
 +
The following magic spheres are rare but dabbled in by various bards, so may require GMs permission:
 +
* [[Conjuration Sphere]]
 +
* [[Creation Sphere]]
 +
* [[Destruction Sphere]]
 +
* [[Enhancement Sphere]]
 +
* [[Life Sphere]]
 +
* [[Light Sphere]]
 +
* [[Nature Sphere]]
 +
* [[Protection Sphere]]
 +
* [[Telekinesis Sphere]]
 +
* [[War Sphere]]
 +
* [[Weather Sphere]]
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick the [[Illusion Sphere]], [[Mind Sphere]], [[Scoundrel Sphere]], [[Fencing Sphere]] and {{link|Fencing Sphere|Fast Feint}} fencing talent.
 +
{{Archetype_Section|type=end}}
 +
 
 +
=== Bardic Knowledge ===
 +
{{Archetype_Section|type=begin}}
 +
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
 +
{{Archetype_Section|type=end}}
 +
 
 +
 
 +
=== Bardic Performance ===
 +
{{Archetype_Section|type=begin}}
 +
A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
 +
 
 +
The bard gains 4 performances from the following list [[Bardic Performances]].
 +
 
 +
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
 +
 
 +
Each bardic performance has audible components, visual components, or both.
 +
 
 +
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
 +
 
 +
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick [[Bardic Performances#Countersong (Su)|Countersong]], [[Bardic Performances#Distraction (Su)|Distraction]], [[Bardic Performances#Fascinate (Su)|Fascinate]] and [[Bardic Performances#Inspire Courage (Su)|Inspire Courage]].
 +
{{Archetype_Section|type=end}}
 +
 
 +
=== Feats ===
 +
{{Archetype_Section|type=begin}}
 +
The bard gains no extra feats on first level.
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick [[Cantrips]] as your level 1 feat.
 +
{{Archetype_Section|type=end}}
 +
 
 +
=== Equipment ===
 +
 
 +
= 2nd Level =
 +
<div class="chclass">
 +
{| class="wikitable"
 +
|-
 +
! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Base<br>Caster<br>Level !! Combat or<br>Magic<br>Talents !! Base<br>Spell<br>Pool
 +
|-
 +
| +1 || +0 || +3 || +3 || +1 || +1 (6 total) || 4
 +
|}</div>
 +
 
 +
=== Well-versed ===
 +
{{Archetype_Section|type=begin}}
 +
The bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
 +
{{Archetype_Section|type=end}}
 +
 
 +
=== Versatile Performance ===
 +
{{Archetype_Section|type=begin}}
 +
The bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.
 +
 
 +
The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick ''Sing'' as your Versatile Performance.
 +
{{Archetype_Section|type=end}}
 +
 
 +
=== Talent ===
 +
{{Archetype_Section|type=begin}}
 +
You gain a single magic or martial talent.
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick the {{link|Mind Sphere|Inspiration}} talent.
 +
{{Archetype_Section|type=end}}
 +
 
 +
= 3rd Level =
 +
<div class="chclass">
 +
{| class="wikitable"
 +
|-
 +
! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Base<br>Caster<br>Level !! Combat or<br>Magic<br>Talents !! Base<br>Spell<br>Pool
 +
|-
 +
| +2 || +1 || +3 || +3 || +2 || +1 (7 total) || 6
 
|}</div>
 
|}</div>
  
{{Border|Casting|3|
+
=== Bardic Performance ===
* Bards use Charisma as their casting ability modifier..
+
{{Archetype_Section|type=begin}}
* Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.  
+
The bard gains 1 additional performance from the following list [[Bardic Performances]].
}}
+
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick the [[Bardic Performances#Inspire Competence (Su)|Inspire Competence]] performance.
 +
{{Archetype_Section|type=end}}
  
 +
=== Talent ===
 +
{{Archetype_Section|type=begin}}
 +
You gain a single magic or martial talent.
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick the {{link|Mind Sphere|Inspiration}} mind talent.
 +
{{Archetype_Section|type=end}}
  
{{Border|Magical Tradition|3|You follow the {{Link|Traditions|Bardic}} tradition}}
+
=== Feats ===
 +
{{Archetype_Section|type=begin}}
 +
The bard gains no extra feats on third level.
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick [[Sphere Focus]](Mind) as your level 3 feat.
 +
{{Archetype_Section|type=end}}
  
 +
= 4th Level =
 +
<div class="chclass">
 +
{| class="wikitable"
 +
|-
 +
! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Base<br>Caster<br>Level !! Combat or<br>Magic<br>Talents !! Base<br>Spell<br>Pool
 +
|-
 +
| +3 || +1 || +4 || +4 || +3 || +1 (8 total) || 7
 +
|}</div>
  
{{Border|Talents|3|orange|You get the [[Illusion Sphere]] and [[Mind Sphere]].
+
=== Talent ===
 +
{{Archetype_Section|type=begin}}
 +
You gain a single magic or martial talent.
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick the {{link|Scoundrel Sphere|Bob and Weave}} scoundrel talent.
 +
{{Archetype_Section|type=end}}
  
You also get the [[Fencing Sphere]].
+
= 5th Level =
 +
<div class="chclass">
 +
{| class="wikitable"
 +
|-
 +
! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Base<br>Caster<br>Level !! Combat or<br>Magic<br>Talents !! Base<br>Spell<br>Pool
 +
|-
 +
| +3 || +1 || +4 || +4 || +3 || +0 (8 total) || 9
 +
|}</div>
  
'''Alternatively:''' Pick up to two different magical spheres/talents. The [[Alteration Sphere]], [[Divination Sphere]] and [[Fate Sphere]] are freely available. You can pick one sphere out of the rare [[Conjuration Sphere]], [[Creation Sphere]], [[Destruction Sphere]], [[Enhancement Sphere]], [[Life Sphere]], [[Light Sphere]], [[Nature Sphere]], [[Protection Sphere]], [[Telekinesis Sphere]], [[War Sphere]] or [[Weather Sphere]].
+
=== Lore Master ===
 +
{{Archetype_Section|type=begin}}
 +
The bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action.
 +
{{Archetype_Section|type=end}}
 +
 
 +
= 6th Level =
 +
<div class="chclass">
 +
{| class="wikitable"
 +
|-
 +
! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Base<br>Caster<br>Level !! Combat or<br>Magic<br>Talents !! Base<br>Spell<br>Pool
 +
|-
 +
| +4 || +2 || +5 || +5 || +4 || +1 (9 total) || 11
 +
|}</div>
  
You can also swap Fencing for any magical sphere mentioned above, or any [[Martial Spheres|Martial Sphere]]}}
+
=== Bardic Performance ===
 +
{{Archetype_Section|type=begin}}
 +
The bard gains 1 additional performance from the following list [[Bardic Performances]].
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick the [[Bardic Performances#Suggestion (Su)|Suggestion]] performance.
 +
{{Archetype_Section|type=end}}
  
 +
=== Versatile Performance ===
 +
{{Archetype_Section|type=begin}}
 +
The bard can choose one another type of Perform skill for which he will gain the Versatile Performance skill bonuses.
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick ''Wind'' as your Versatile Performance.
 +
{{Archetype_Section|type=end}}
  
{{Border|Feats|3|orange|You get the [[Cantrips]] feat.
+
=== Talent ===
 +
{{Archetype_Section|type=begin}}
 +
You gain a single magic or martial talent.
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick the {{link|Illusion Sphere|Invisibility}} illusion talent.
 +
{{Archetype_Section|type=end}}
  
'''Alternatively:''' Pick another feat instead.}}
+
=== Feats ===
 +
{{Archetype_Section|type=begin}}
 +
The bard gains no extra feats on sixth level.
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick [[Skill Focus]](perform) as your level 6 feat.
 +
{{Archetype_Section|type=end}}
  
{{#gmsection:
+
{{OGL|EO2=yes}}
= GM Section =
 
* Martial tradition in exchange for usual proficiencies.
 
* Casting in exchange for usual spells.
 
* Blended training lowers the cost of magical/martial talents. In exchange for fewer Bardic Performance masteries (doesn't learn all automatically).}}
 

Latest revision as of 22:41, 31 May 2021

Main > Archetypes > Bard


Hit Die: d8

Class Skills: The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).

Skill Ranks Per Level: 6 + Int modifier.

Proficiencies: Bards are proficient with the garrote, hand crossbow, kukri, rapier, sap, short sword, shortbow, sword cane, and whip as well as simple weapons, light armor and bucklers.

Additionally, you gain a +2 competence bonus to Sleight of Hand checks made to conceal a weapon on your person.

1st Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Combat or
Magic
Talents
Base
Spell
Pool
+0 +0 +2 +2 +0 5 2

Blended Training

A bard may combine magic and combat spheres and talents to create magic and fight in combat. You use Charisma as your casting ability modifier and your practitioner modifier.

Spell Pool

A bard gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.

Calculate: Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).

Magic Tradition

Bards follow the Bardic tradition.

Talents

The bard gains two spheres out of the Duelist Sphere, the Fencing Sphere or the Scoundrel Sphere. The bard also gains 2 magic talents and one talent that can be either a magic talent or a combat talent.

Bards can freely takes the following magic spheres:

The following magic spheres are rare but dabbled in by various bards, so may require GMs permission:

Default: Pick the Illusion Sphere, Mind Sphere, Scoundrel Sphere, Fencing Sphere and Fast Feint fencing talent.

Bardic Knowledge

A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.


Bardic Performance

A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

The bard gains 4 performances from the following list Bardic Performances.

Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

Each bardic performance has audible components, visual components, or both.

If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.

If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.

Feats

The bard gains no extra feats on first level.

Default: Pick Cantrips as your level 1 feat.

Equipment

2nd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Combat or
Magic
Talents
Base
Spell
Pool
+1 +0 +3 +3 +1 +1 (6 total) 4

Well-versed

The bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Versatile Performance

The bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.

The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).

Default: Pick Sing as your Versatile Performance.

Talent

You gain a single magic or martial talent.

Default: Pick the Inspiration talent.

3rd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Combat or
Magic
Talents
Base
Spell
Pool
+2 +1 +3 +3 +2 +1 (7 total) 6

Bardic Performance

The bard gains 1 additional performance from the following list Bardic Performances.

Default: Pick the Inspire Competence performance.

Talent

You gain a single magic or martial talent.

Default: Pick the Inspiration mind talent.

Feats

The bard gains no extra feats on third level.

Default: Pick Sphere Focus(Mind) as your level 3 feat.

4th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Combat or
Magic
Talents
Base
Spell
Pool
+3 +1 +4 +4 +3 +1 (8 total) 7

Talent

You gain a single magic or martial talent.

Default: Pick the Bob and Weave scoundrel talent.

5th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Combat or
Magic
Talents
Base
Spell
Pool
+3 +1 +4 +4 +3 +0 (8 total) 9

Lore Master

The bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action.

6th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Combat or
Magic
Talents
Base
Spell
Pool
+4 +2 +5 +5 +4 +1 (9 total) 11

Bardic Performance

The bard gains 1 additional performance from the following list Bardic Performances.

Default: Pick the Suggestion performance.

Versatile Performance

The bard can choose one another type of Perform skill for which he will gain the Versatile Performance skill bonuses.

Default: Pick Wind as your Versatile Performance.

Talent

You gain a single magic or martial talent.

Default: Pick the Invisibility illusion talent.

Feats

The bard gains no extra feats on sixth level.

Default: Pick Skill Focus(perform) as your level 6 feat.


COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Spheres of Power © 2014, Drop Dead Studios; Authors: Adam Meyers, Tyler Keene, Ryan Ricks, Owen Stephens

Spheres of Might © 2017, Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly

Advanced Class Guide © 2014, Paizo Publishing

Advanced Player’s Guide © 2010, Paizo Publishing

Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing

Pathfinder Roleplaying Game Pathfinder Unchained © 2015, Paizo Inc.

Player’s Guide to Skybourne © 2015, Drop Dead Studios

Spheres of Power © 2014, Drop Dead Studios LLC

Spheres of Might © 2017, Drop Dead Studios LLC

Champions of the Spheres © 2017, Drop Dead Studios LLC

The Wraith © 2018, Drop Dead Studios LLC