Difference between revisions of "Equipment/Overland Survival"
From Titan's Teeth
< EquipmentDicemonger (talk | contribs) (Created page with "{{TOC|limit = 1}} == Travel == {{Equipment_Table|Survival|Travel}} {{Gridless|type=begin}}{{Equipment_DescList|Survival|Travel}}{{Gridless|type=end}} == Communication == {{...") |
Dicemonger (talk | contribs) |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{TOC|limit = 1}} | {{TOC|limit = 1}} | ||
| + | |||
| + | == Packages == | ||
| + | {{Equipment_Table|Survival|Package}} | ||
| + | |||
| + | {{Gridless|type=begin}}{{Equipment_DescList|Survival|Package}}{{Gridless|type=end}} | ||
== Travel == | == Travel == | ||
Latest revision as of 20:31, 26 September 2019
Packages
No results
Travel
| Item | Cost | Weight | Short |
|---|---|---|---|
| Compass | 10 gp | ½ lb. | +2 bonus on Survival and Knowledge (dungeoneering) to navigate |
| Map | 50 gp | 2 lbs. | +1 bonus on Survival and Knowledge (dungeoneering) to navigate |
Compass
Benefit: An ordinary compass that points to the magnetic north pole grants you a +2 circumstance bonus on Survival checks made to avoid becoming lost. You can also use it to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Map
Benefit: A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Communication
| Item | Cost | Weight | Short |
|---|---|---|---|
| Signal Horn | 1 gp | 2 lbs. | — |
| Signal Whistle | 8 sp | — | — |
Signal Horn
Benefit: Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.
Signal Whistle
Benefit: With a DC 5 Perform (wind instruments) check, you can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!”. A whistle’s piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a –2 penalty.
Hunting
| Item | Cost | Weight | Short |
|---|---|---|---|
| Bear Trap | 50 gp | 2 lbs. | — |
| Fishhook | 1 sp | — | — |
| Fishing Tackle | 20 gp | 5 lbs. | +1 bonus on Survival when fishing for food. |
| Net, Fishing | 20 gp | 5 lbs. | 5 feet square. |
Bear Trap
Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.
Type mechanical; Perception DC 15; Disable Device DC 20
Trigger location; Reset manual
Effects Sharp jaws (atk +10 melee 2d6+3); sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.
Fishing Tackle
More than a mere fishhook, this set includes birch poles, silk line, sinkers, hooks, lures, and tackle box.
Net, Fishing
A net for fishing made from twine.
