Actions

Difference between revisions of "Bard"

From Titan's Teeth

(1st Level)
Line 2: Line 2:
 
{{TOC|limit=1}}
 
{{TOC|limit=1}}
 
{{ArchetypeHeader
 
{{ArchetypeHeader
|Build=[[Bard]] with custom archetype.
+
|Build=[[Bard]] with Champion Bard archetype.
 
|HD=d8
 
|HD=d8
 
|ClassSkills=The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
 
|ClassSkills=The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
 
|SkillRanks=6 + Int modifier.
 
|SkillRanks=6 + Int modifier.
|Proficiencies=Bards are proficient with simple weapons, as well as light armor and bucklers.}}
+
|Proficiencies=Bards are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.}}
 
= 1st Level =
 
= 1st Level =
 
<div class="chclass">
 
<div class="chclass">
Line 16: Line 16:
 
|}</div>
 
|}</div>
  
{{Border|Casting|3|
+
{{Archetype_Section|type=begin}}
* Bards use Charisma as their casting ability modifier..
+
A bard may combine spheres and talents to create magical effects. You use Charisma as your casting ability modifier.
* Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.  
+
{{Archetype_Section|type=end}}
}}
 
  
 +
=== Spell Pool ===
 +
{{Archetype_Section|type=begin}}
 +
A bard gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.
 +
{{Archetype_Section|type=div}}
 +
'''Calculate:''' Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).
 +
{{Archetype_Section|type=end}}
  
{{Border|Magical Tradition|3|You follow the {{Link|Magical Traditions|Bardic}} tradition}}
+
=== Magic Tradition ===
 +
{{Archetype_Section|type=begin}}
 +
Bards follow the {{Link|Magical Traditions|Bardic}} tradition.
 +
{{Archetype_Section|type=end}}
  
 +
=== Blended Training ===
 +
{{Archetype_Section|type=begin}}
 +
Whenever a bard gains a talent he may choose to gain either a magic talent or a combat talent. They use their casting ability modifier as their practitioner modifier.
 +
{{Archetype_Section|type=end}}
  
{{Border|Talents|3|orange|You have Blended Training, allowing you to use your talents for Magical or Martial talents (except for the two bonus talents you get for being a caster).
+
=== Magic Talents ===
 +
{{Archetype_Section|type=begin}}
 +
A bard gains 3 talents every 4 levels; the same as he gains caster levels, along with 2 magic talents the first time they gain the Casting class feature.
  
You get the [[Illusion Sphere]] and [[Mind Sphere]].
+
Bards can freely takes the following spheres:
 +
* [[Alteration Sphere]]
 +
* [[Divination Sphere]]
 +
* [[Fate Sphere]]
  
You also get the [[Fencing Sphere]].
+
The following spheres are rare, but dabbled in by various bards:
 +
* [[Conjuration Sphere]]
 +
* [[Creation Sphere]]
 +
* [[Destruction Sphere]]
 +
* [[Enhancement Sphere]]
 +
* [[Life Sphere]]
 +
* [[Light Sphere]]
 +
* [[Nature Sphere]]
 +
* [[Protection Sphere]]
 +
* [[Telekinesis Sphere]]
 +
* [[War Sphere]]
 +
* [[Weather Sphere]]
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' You get the [[Illusion Sphere]], [[Mind Sphere]] and [[Fencing Sphere]].
  
'''Alternatively:''' Pick up to two different magical spheres/talents. The [[Alteration Sphere]], [[Divination Sphere]] and [[Fate Sphere]] are freely available. You can pick one sphere out of the rare [[Conjuration Sphere]], [[Creation Sphere]], [[Destruction Sphere]], [[Enhancement Sphere]], [[Life Sphere]], [[Light Sphere]], [[Nature Sphere]], [[Protection Sphere]], [[Telekinesis Sphere]], [[War Sphere]] or [[Weather Sphere]].
+
'''Alternatively:''' Pick up to three different spheres/talents. Two of the spheres must be magical spheres. No more than one sphere (but any number of talents) may be from the rare list.
 +
{{Archetype_Section|type=end}}
  
You can also swap Fencing for any magical sphere mentioned above, or any [[Martial Spheres|Martial Sphere]]}}
 
  
 +
=== Bardic Knowledge ===
 +
{{Archetype_Section|type=begin}}
 +
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
 +
{{Archetype_Section|type=end}}
  
{{Border|Feats|3|orange|You get the [[Cantrips]] feat.
 
  
'''Alternatively:''' Pick another feat instead.}}
+
=== Bardic Performance ===
 +
{{Archetype_Section|type=begin}}
 +
A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
  
 +
The bard gains 4 performances at level 1, and one more at level 3 and level 6 from the following list [[Bardic Performances]].
  
{{Border|Bardic Knowledge|3|A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.}}
+
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
  
 +
Each bardic performance has audible components, visual components, or both.
  
{{Border|Bardic Performance|3|orange|Choose one type of Bardic Performance from: Countersong, Distraction, Fascinate, Inspire Courage.}}
+
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
  
{{#gmsection:
+
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
= GM Section =
+
{{Archetype_Section|type=end}}
* Martial tradition in exchange for usual proficiencies.
+
 
* Casting in exchange for usual spells.
+
 
* Blended training lowers the cost of magical/martial talents. In exchange for fewer Bardic Performance masteries (doesn't learn all automatically).}}
+
=== Feats ===
 +
{{Archetype_Section|type=begin}}
 +
The druid gains no extra feats on first level.
 +
{{Archetype_Section|type=div}}
 +
'''Default:''' Pick [[Cantrips]] as your level 1 feat.
 +
{{Archetype_Section|type=end}}

Revision as of 16:40, 30 August 2019

Main > > Archetypes > Bard


Hit Die: d8

Class Skills: The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).

Skill Ranks Per Level: 6 + Int modifier.

Proficiencies: Bards are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

1st Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Combat or
Magic
Talents
Base
Spell
Pool
+0 +0 +2 +2 0 1 (+2) 2

A bard may combine spheres and talents to create magical effects. You use Charisma as your casting ability modifier.

Spell Pool

A bard gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.

Calculate: Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).

Magic Tradition

Bards follow the Bardic tradition.

Blended Training

Whenever a bard gains a talent he may choose to gain either a magic talent or a combat talent. They use their casting ability modifier as their practitioner modifier.

Magic Talents

A bard gains 3 talents every 4 levels; the same as he gains caster levels, along with 2 magic talents the first time they gain the Casting class feature.

Bards can freely takes the following spheres:

The following spheres are rare, but dabbled in by various bards:

Default: You get the Illusion Sphere, Mind Sphere and Fencing Sphere.

Alternatively: Pick up to three different spheres/talents. Two of the spheres must be magical spheres. No more than one sphere (but any number of talents) may be from the rare list.


Bardic Knowledge

A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.


Bardic Performance

A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

The bard gains 4 performances at level 1, and one more at level 3 and level 6 from the following list Bardic Performances.

Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

Each bardic performance has audible components, visual components, or both.

If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.

If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.


Feats

The druid gains no extra feats on first level.

Default: Pick Cantrips as your level 1 feat.