Difference between revisions of "Guild Assassin"
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=== Equipment === | === Equipment === | ||
− | {{OGL| | + | = 2nd Level = |
+ | <div class="chclass"> | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Combat<br>Talents | ||
+ | |- | ||
+ | | +2 || +3 || +3 || +0 || 1 | ||
+ | |}</div> | ||
+ | |||
+ | === Talents === | ||
+ | {{Archetype_Section|type=begin}} | ||
+ | The assassin gains one additional talent. | ||
+ | {{Archetype_Section|type=begin}} | ||
+ | Default: Pick the {{link|Alchemy Sphere|Drowsy Venom}} alchemy talent. | ||
+ | {{Archetype_Section|type=end}} | ||
+ | |||
+ | = 3rd Level = | ||
+ | <div class="chclass"> | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Combat<br>Talents | ||
+ | |- | ||
+ | | +3 || +3 || +3 || +1 || 2 | ||
+ | |}</div> | ||
+ | |||
+ | === Talents === | ||
+ | {{Archetype_Section|type=begin}} | ||
+ | The assassin gains one additional talent. | ||
+ | {{Archetype_Section|type=begin}} | ||
+ | '''Default:''' Pick the {{link|Alchemy Sphere|Lingering Poison}} alchemy talent. | ||
+ | {{Archetype_Section|type=end}} | ||
+ | |||
+ | === Feats === | ||
+ | {{Archetype_Section|type=begin}} | ||
+ | The assassin gains no extra feats on third level. | ||
+ | {{Archetype_Section|type=begin}} | ||
+ | '''Default:''' Pick [[Catch Off-guard]] as your third level feat. | ||
+ | {{Archetype_Section|type=end}} | ||
+ | |||
+ | = 4th Level = | ||
+ | <div class="chclass"> | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Combat<br>Talents | ||
+ | |- | ||
+ | | +4 || +4 || +4 || +1 || 3 | ||
+ | |}</div> | ||
+ | |||
+ | === Talents === | ||
+ | {{Archetype_Section|type=begin}} | ||
+ | The assassin gains one additional talent. | ||
+ | {{Archetype_Section|type=begin}} | ||
+ | '''Default:''' Pick the {{link|Scout Sphere|Find Gap}} scout talent. | ||
+ | {{Archetype_Section|type=end}} | ||
+ | |||
+ | = 5th Level = | ||
+ | <div class="chclass"> | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Combat<br>Talents | ||
+ | |- | ||
+ | | +5 || +4 || +4 || +1 || 3 | ||
+ | |}</div> | ||
+ | |||
+ | = 6th Level = | ||
+ | <div class="chclass"> | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Base Attack<br>Bonus !! Fort<br>Save !! Reflex<br>Save !! Will<br>Save !! Combat<br>Talents | ||
+ | |- | ||
+ | | +6/+1 || +5 || +5 || +2 || 4 | ||
+ | |}</div> | ||
+ | |||
+ | === Talents === | ||
+ | {{Archetype_Section|type=begin}} | ||
+ | The assassin gains one additional talent. | ||
+ | {{Archetype_Section|type=begin}} | ||
+ | '''Default:''' Pick the {{link|Scout Sphere|Find Gap}} scout talent. | ||
+ | {{Archetype_Section|type=end}} | ||
+ | |||
+ | {{OGL|SoP=yes}} |
Revision as of 13:26, 2 January 2020
Main > > Archetypes > Guild Assassin |
Hit Die: d10
They are also proficient in light armor and bucklers.
Additionally, they gain a +2 competence bonus to Sleight of Hand checks made to conceal a weapon on their person.
1st Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+1 | +2 | +2 | +0 | 0 |
Combat Training
Guild assassins use Intelligence as their practitioner modifier.
Assassin’s Eye
The guild assassin gains the Scout Sphere as a bonus sphere. If he already possesses the Scout sphere, he may instead select any talent he qualifies for from that sphere.
Martial Tradition
You gain the Finesse Fighting and Rogue Weapon Training equipment talents, as well as the Alchemy Sphere with the Poison package.
Finally you gain either the Fencing Sphere or the Duelist Sphere.
Default: You pick the Fencing Sphere.
Feats
The guild assassin gains no extra feats on first level.
Default: Pick Skill Focus(stealth) as your level 1 feat.
Equipment
2nd Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+2 | +3 | +3 | +0 | 1 |
Talents
The assassin gains one additional talent.
Default: Pick the Drowsy Venom alchemy talent.
3rd Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+3 | +3 | +3 | +1 | 2 |
Talents
The assassin gains one additional talent.
Default: Pick the Lingering Poison alchemy talent.
Feats
The assassin gains no extra feats on third level.
Default: Pick Catch Off-guard as your third level feat.
4th Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+4 | +4 | +4 | +1 | 3 |
Talents
The assassin gains one additional talent.
Default: Pick the Find Gap scout talent.
5th Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+5 | +4 | +4 | +1 | 3 |
6th Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Combat Talents |
---|---|---|---|---|
+6/+1 | +5 | +5 | +2 | 4 |
Talents
The assassin gains one additional talent.
Default: Pick the Find Gap scout talent.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.