Difference between revisions of "Equipment/Overland Survival"
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== Hunting == | == Hunting == | ||
| − | {{Equipment_Table| | + | {{Equipment_Table|Camping|Hunting}} |
| − | {{Gridless|type=begin}}{{Equipment_DescList| | + | {{Gridless|type=begin}}{{Equipment_DescList|Camping|Hunting}}{{Gridless|type=end}} |
Revision as of 20:21, 26 September 2019
Travel
| Item | Cost | Weight | Short |
|---|---|---|---|
| Compass | 10 gp | ½ lb. | +2 bonus on Survival and Knowledge (dungeoneering) to navigate |
| Map | 50 gp | 2 lbs. | +1 bonus on Survival and Knowledge (dungeoneering) to navigate |
Compass
Benefit: An ordinary compass that points to the magnetic north pole grants you a +2 circumstance bonus on Survival checks made to avoid becoming lost. You can also use it to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Map
Benefit: A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Communication
| Item | Cost | Weight | Short |
|---|---|---|---|
| Signal Horn | 1 gp | 2 lbs. | — |
| Signal Whistle | 8 sp | — | — |
Signal Horn
Benefit: Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.
Signal Whistle
Benefit: With a DC 5 Perform (wind instruments) check, you can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!”. A whistle’s piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a –2 penalty.
Hunting
No results
