Difference between revisions of "Cultures"
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* Diplomacy and all Knowledge skills are considered class skills | * Diplomacy and all Knowledge skills are considered class skills | ||
− | '''Culture Classes:''' [[Hekaton]], [[Paladin]] and [[Sage]]}} | + | '''Culture Classes:''' [[Classes/Hekaton|Hekaton]], [[Paladin]] and [[Sage]]}} |
{{ColCard|Birwa|A jungle nation split between the noble houses of Dragonward and the barbarian tribes of the jungles. | {{ColCard|Birwa|A jungle nation split between the noble houses of Dragonward and the barbarian tribes of the jungles. |
Revision as of 20:10, 10 July 2019
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Avi
A protectorate of Kalisa, renowned by its great sages and peculiar interpretation of the Faith of Light.
- +2 Will saving throw
- +2 Craft(any)
- Diplomacy and all Knowledge skills are considered class skills
Birwa
A jungle nation split between the noble houses of Dragonward and the barbarian tribes of the jungles.
- +2 Survival, +2 Knowledge(nature)
- You gain the ability to make one additional attack of opportunity each round.
Culture Classes: Assassin, Hunter and Necromancer
Dandras
An island magocracy, where you either belong to the scheming, magic-using upper class or the downtrodden masses.
- +2 Arcana, +2 Streetwise
- Once per day you can roll twice when making a Bluff or Diplomacy check and take the better roll.
Duane Autocracy
A disciplined, military mountain nation known for its highly skilled and unbreakable mercenaries.
- You gain a +1 trait bonus to your CMB
- You gain +1 hit point each character level
- Gain Light Armor Proficiency as a bonus feat. If your class gives you Light Armor Proficiency, you get Medium Armor Proficiency. If your class gives you Medium Armor Proficiency you may choose any Combat feat for which you meet the prerequisites.
- +2 Knowledge(war), +2 Profession(soldier)
Hilkar Tribe
Mountain barbarians almost driven to extinction by the kingdom Luther, the Hilkar has survived thanks to their powers of shape-changing and illusion.
- Gain Endurance as a bonus Feat
- +2 Survival, +2 Perform or any artistic Craft skill
Culture Classes: Illusionist, Shifter
Kalisa
A religious nation with a strong core of justice, currently suffering under a squabbling nobility and attacks from Luther.
- +2 Diplomacy, +2 Knowledge(religion)
- +2 Will saving throw
Culture Classes: Creationist, Paladin, Priest
Kingdoms of Koyana
A collection of small picturesque kingdoms of knights and serfs ruled by fair and just rulers.
- Toughness as bonus feat
- You gain a +1 trait bonus to your CMB and whenever you attempt a combat maneuver and fail, you gain a +2 trait bonus on your next combat maneuver check with that same combat maneuver as long as you attempt it before the end of your next turn.
- +2 Profession(farmer)
Lara
Far to the south, best known for its traveling entertainers and merchants of exotic goods.
- +2 Perform, +2 Profession(Merchant)
- Diplomacy and Streetwise are always class skills
Culture Classes: Bard, Cartomancer, Swashbuckler
Kingdom of Luther
An expansionist frostbound kingdom to the north, engaged in the drawn-out conquest of Kalisa.
- +2 Athletics, +2 Craft (armor, metalcrafting or weapons)
- You gain +1 hit point each character level
- Cold resistance 3