Difference between revisions of "Feats"
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== Feat Tables by Category == | == Feat Tables by Category == | ||
Revision as of 16:51, 17 August 2019
Base Feat Tables
Defense
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Block Arrows | Combat | Dex 13, Shield Proficiency, Shield Focus | Avoid one ranged attack per round. |
| Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally’s AC. |
| Combat Reflexes | Combat | — | Make additional attacks of opportunity. |
| Covering Defense | Combat | BAB +6, Shield Proficiency, Shield Focus | Provide cover to an ally with total defense. |
| Cut Your Losses | — | Str 13, Acrobatics 1 rank | Carry an ally or object when making the Withdraw action. |
| Diehard | — | Endurance | Automatically stabilize and remain conscious below 0 hp. |
| Dodge | Combat | Dex 13 | +1 dodge bonus to AC. |
| Endurance | — | — | +4 bonus on checks to avoid nonlethal damage. |
| Fast Healer | — | Diehard, Endurance | Regain additional hit points when healing. |
| Fight On | — | Con 13, Diehard, Endurance | Stay conscious and gain temporary hit points. |
| Heroic Resolve | Combat | Con 13, ability to gain martial focus | Expend martial focus to suppress a single condition. |
| Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing. |
| In Harm's Way | Combat | Bodyguard | Intercept attacks against allies. |
| Iron Guard | Combat | BAB +6, Shield Proficiency, Shield Focus | Reduce area of effect damage using your shield. |
| Iron Guts | — | Con 13, Great Fortitude | +2 on saves against nausea, sickening, and ingested poisons. |
| Low Profile | Combat | Dex 13 | +1 dodge bonus to AC against ranged attacks. |
| Muscular Reflexes | Combat | — | Make additional attacks of opportunity. |
| Practiced Interruption | Combat | BAB +5, combat training class feature or Extra Combat Talent | Expend your martial focus to disrupt a spell caster’s casting. |
| Robustness | — | — | Heal more when subject to healing magic. |
| Shield Focus | Combat | BAB +1, Shield Proficiency | Gain a +1 bonus to your AC when using a shield. |
| Shield Slam | Combat | BAB +6, Shield Proficiency, Improved Shield Bash | Free bull rush with a bash attack. |
| Wind Stance | Combat | Dex 15, BAB +6, Dodge | When moving gain 20% concealment against ranged attacks. |
Melee
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Blind-Fight | Combat | — | Reroll miss chances for concealment. |
| Catch Off-Guard | Combat | — | No penalties for improvised weapons. |
| Cleave | Combat | Str 13, BAB +1 | Make an additional attack if the first one hits. |
| Combat Patrol | Combat | BAB +5, Combat Reflexes, Dodge | Conduct attacks of opportunity 5 feet further away. |
| Dazzling Display | Combat | BAB +1, Weapon Focus | Intimidate all foes within 30 feet. |
| Double Slice | Combat | Dex 15, Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls. |
| Cleave, Great | Combat | Str 13, BAB +4, Cleave | Make an additional attack after each attack hits. |
| Improvised Weapon Mastery | Combat | BAB +6, Catch Off-Guard | Make an improvised weapon deadly. |
| Lunge | Combat | BAB +6 | Take a -2 penalty to your AC to attack with reach. |
| Quick Draw | Combat | BAB +1 | Draw weapon as a free action. |
| Shatter Defenses | Combat | BAB +1, Dazzling Display, Weapon Focus | Hindered foes are flat-footed. |
| Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you. |
| Two-Weapon Defense | Combat | Dex 15, Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons. |
| Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties. |
| Vital Strike | Combat | BAB +6 | Deal twice the normal damage on a single attack. |
| Weapon Focus | Combat | BAB +1 | +1 bonus on attack rolls for weapons from a single discipline. |
| Weapon Specialization | Combat | Conscript 4 or Fighter 4, Weapon Focus with the selected weapon discipline | Gain +2 damage when using chosen weapon discipline. |
| Cleave, Whirling | Combat | Str 13, BAB +4, Cleave, Great Cleave | Take a 5-foot step when you Cleave. |
| Whirlwind Attack | Combat | Dex 13, BAB +4, Combat Reflexes, Dodge, Spring Attack | Conduct attacks of opportunity 5 feet further away. |
Magic
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Cantrips | — | Casting class feature | You gain the ability to cast cantrips. |
| Combat Casting | — | — | Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks. |
| Cooperative Casting | — | Spell Pool | Assist an ally spellcaster with spell points to pay the spell's cost. |
| Counterspell | — | Casting class feature, 3rd caster level or higher | Counter magic with your own magical abilities. |
| Create Spell Book | — | Spellcrafting | Write down spells in a magic book allowing more than usual. |
| Extra Magic Talent | — | Casting class feature | Gain an additional sphere or a talent from a sphere you possess. |
| Extra Spell Points | — | Spell Pool | Your spell pool total increases by 2. |
| Magic Of The Wild | — | Spell Pool | In your favored terrain your spell pool total increases by 4. |
| Mounted Magician | — | Casting class feature, Enhancement Sphere, Handle Animal 3 ranks, Ride 3 ranks. | Mount gains benefits of enhancements cast on yourself. |
| Ritual Caster | — | Casting class feature | You may use a ritual, even if you do not possess that ritual’s base sphere. |
| Ritual Master | — | Ritual Caster | You may use your MSB in place of your caster level when using rituals. |
| Spell Eater | — | Counterspell | Gain temporary spell points when successfully counterspelling. |
| Spellcrafting | — | Casting class feature | You may mix and match powers from various spheres into spells of your own creation. |
| Sphere Focus | — | Casting class feature | +1 bonus to saving throw DCs for one sphere. |
| Superior Rebuff | — | Improved Evasion, Destruction Sphere, Rebuff talent. | Grant allies Improved Evasion with Rebuff talent. |
| Triage | — | Caster class ability or ki class ability, Heal 1 rank. | Spend spell or ki points to treat deadly wounds more than once per day. |
| Wand Charger | — | Caster level 4th, Craft Spell Engine | Recharge wands with multiple spell points per day. |
Magic (Low)
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Magical Training, Advanced | — | — | Treat your non-casting classes as low-casting for caster level. |
| Magical Training, Basic | — | No levels in any spellcasting class | Gain basic access to a sphere. |
| Ritual Training, Basic | — | No levels in any spellcasting class | Gain ability to cast rituals of one sphere. |
| Witchwarped | Drawback | — | Gain a benefit matching your glowing eyes, horns, tail or other physical marking. |
Item Creation
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Craft Implement of Power | Item Creation | Magic skill bonus +3, Craft Spell Container, Craft Spell Engine | Create implement of power which boosts caster level in one sphere. |
| Craft Ooze | Item Creation | Caster level 5th, Craft (alchemy) 3 ranks, Craft Spell Container, Infuse Item | You can create oozes |
| Craft Rituals | Item Creation | Caster level 3rd | You may research rituals. |
| Craft Spell Container | Item Creation | Caster level 1st | Create magic scrolls and potions. |
| Craft Spell Engine | Item Creation | Caster level 1st, Craft Spell Container | Create wands. |
| Infuse Item | Item Creation | Caster level 1st, Craft Spell Container | Infuse armors, rings, shield, weapons and random items with magic. |
| Prepare Consumable | — | Caster level 1st | Create consumable for a specific sphere, or create them faster. |
| Versatile Crafter | — | Any one item creation feat | Create an item even when lacking the prerequisite base sphere, caster level or MSB. |
Feat Tables by Category
Combat Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Acrobatic Steps | Combat | Dex 13, Nimble Moves | Ignore 20 feet of difficult terrain when you move. |
| Blind-Fight | Combat | — | Reroll miss chances for concealment. |
| Block Arrows | Combat | Dex 13, Shield Proficiency, Shield Focus | Avoid one ranged attack per round. |
| Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally’s AC. |
| Catch Off-Guard | Combat | — | No penalties for improvised weapons. |
| Charge Through | Combat | Str 13, Powerful Maneuvers | Make overrun as free action while charging. |
| Cleave | Combat | Str 13, BAB +1 | Make an additional attack if the first one hits. |
| Close-Quarters Thrower | Combat | Dex 13, Dodge, Weapon Focus with selected thrown weapon. | Attacks with selected weapons do not provoke attacks of opportunity |
| Combat Patrol | Combat | BAB +5, Combat Reflexes, Dodge | Conduct attacks of opportunity 5 feet further away. |
| Combat Reflexes | Combat | — | Make additional attacks of opportunity. |
| Combat Sphere Specialization | Combat | 1 or more combat spheres | Count BAB as 1 higher in one sphere |
| Companion Trigger | Combat | Animal Companion class feature, Mount class feature, or Beastmastery Sphere | Use animals combat maneuvers to trigger your own abilities. |
| Compelling Maneuvers | Combat | Int 13 | You can perform antagonize, demoralize, distract and feint attempts as a move action. |
| Covering Defense | Combat | BAB +6, Shield Proficiency, Shield Focus | Provide cover to an ally with total defense. |
| Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks |
| Dazzling Display | Combat | BAB +1, Weapon Focus | Intimidate all foes within 30 feet. |
| Deflect Arrows | Combat | Dex 13, Unarmed Combatant | Avoid one ranged attack per round. |
| Deft Maneuvers | Combat | Dex 13 | You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
| Distance Thrower | Combat | Str 13 | Reduce ranged penalties for thrown weapons by 2 |
| Dodge | Combat | Dex 13 | +1 dodge bonus to AC. |
| Double Slice | Combat | Dex 15, Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls. |
| Extra Combat Talent | Combat | — | Gain an additional sphere or a talent. |
| Fake Out | Combat | Point-Blank Shot, Precise Shot, Weapon Focus with the selected weapon | You can make a feint attempt a ranged weapon. |
| False Opening | Combat | Dex 13, Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon. | May choose to provoke attacks of opportunity to make opponent lose Dex to AC |
| Far Shot | Combat | — | Decrease range penalties by half. |
| Focused Shot | Combat | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or Crossbows. |
| Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
| Cleave, Great | Combat | Str 13, BAB +4, Cleave | Make an additional attack after each attack hits. |
| Great Focus | Combat | BAB +6, 2 or more combat spheres | You may maintain a second martial focus. |
| Greater Bull Rush | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you bull rush provoke attacks of opportunity. |
| Greater Demoralize | Combat | Int 13, BAB +4, Compelling Maneuvers | Give a shaken opponent in the cowering condition. |
| Greater Dirty Trick | Combat | Dex 13, BAB +6 or Sleight of Hands 6 ranks, Deft Maneuvers | Dirty trick penalty lasts 1d4 rounds. |
| Greater Disarm | Combat | Dex 13, BAB +6, Deft Maneuvers | Disarmed weapons are knocked away from your enemy. |
| Greater Drag | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you drag provoke attacks of opportunity. |
| Greater Feint | Combat | Int 13, BAB +6, Compelling Maneuvers | Enemies you feint or distract lose suffer the effect for 1 round. |
| Greater Grapple | Combat | BAB +6, Unarmed Combatant | Gain the ability to pin opponents in a grapple. |
| Greater Overrun | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you overrun provoke attacks of opportunity. |
| Greater Reposition | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you reposition provoke attacks of opportunity. |
| Greater Steal | Combat | Dex 13, Sleight of Hands 6 ranks, Deft Maneuvers | Enemies don’t notice theft until after combat. |
| Greater Sunder | Combat | Str 13, BAB +6, Powerful Maneuvers | Damage from sunder attempts transfers to your enemy. |
| Greater Trip | Combat | Dex 13, BAB +6, Deft Maneuvers | Enemies you trip provoke attacks of opportunity. |
| Greater Unarmed Strike | Combat | BAB +6, Unarmed Combatant | Deal increased damage with unarmed strikes. |
| Heroic Resolve | Combat | Con 13, ability to gain martial focus | Expend martial focus to suppress a single condition. |
| Improved Initiative | Combat | — | +4 bonus on initiative checks. |
| Improved Precise Shot | Combat | Dex 19, BAB +11, Point-Blank Shot, Precise Shot | No cover or concealment chance on ranged attacks. |
| Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing. |
| Improvised Weapon Mastery | Combat | BAB +6, Catch Off-Guard | Make an improvised weapon deadly. |
| In Harm's Way | Combat | Bodyguard | Intercept attacks against allies. |
| Influence | Combat | Int 13, Bluff 6 ranks, Compelling Maneuvers | Influence an opponent’s actions. |
| Iron Guard | Combat | BAB +6, Shield Proficiency, Shield Focus | Reduce area of effect damage using your shield. |
| Lasting Morale Maneuvers | Combat | Int 13, BAB +6, Compelling Maneuvers | Antagonize and demoralize effects last for 1d4 rounds. |
| Low Profile | Combat | Dex 13 | +1 dodge bonus to AC against ranged attacks. |
| Lunge | Combat | BAB +6 | Take a -2 penalty to your AC to attack with reach. |
| Manyshot | Combat | Dex 17, BAB +6, Rapid Shot | Shoot two arrows simultaneously. |
| Mixed Coordinator | Combat | Beastmastery Sphere, Handle Animal package, Leadership Sphere, Cohort package | You may count an animal ally as one of your cohorts. |
| Mounted Archery | Combat | Ride 1 rank, Mounted Combat | Halve the penalty for ranged attacks while mounted. |
| Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check. |
| Muscular Reflexes | Combat | — | Make additional attacks of opportunity. |
| Overwatch | Combat | Guardian Sphere and Covering Fire talent | Treat the area you threaten with Covering Fire as if it were a patrol. |
| Parting Shot | Combat | Dex 13, BAB +6, Dodge, Precise Shot, Shoot On The Run | Make a ranged attack when withdrawing. |
| Point Blank Master | Combat | Weapon Specialization with selected ranged weapon. | Do not provoke attacks of opportunity while firing one ranged weapon. |
| Point-Blank Master | Combat | Point-Blank Shot, Weapon Focus, Weapon Specialization with the selected weapon discipline | Do not provoke attacks of opportunity while firing with ranged weapon. |
| Point-Blank Shot | Combat | — | +1 attack and damage on targets within 30 feet. |
| Powerful Maneuvers | Combat | Str 13 | You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
| Practiced Interruption | Combat | BAB +5, combat training class feature or Extra Combat Talent | Expend your martial focus to disrupt a spell caster’s casting. |
| Precise Shot | Combat | — | No penalty for shooting into melee. |
| Quick Draw | Combat | BAB +1 | Draw weapon as a free action. |
| Rapid Reload | Combat | — | Reload a crossbow or firearm quickly. |
| Rapid Shot | Combat | Dex 15 | Make one extra ranged attack. |
| Ride-By Attack | Combat | Ride 1 rank, Mounted Combat | Move before and after a charge attack while mounted. |
| Shared Rage | Combat | Rage or bloodrage class feature, Leadership Sphere, Cohort package | Allow your cohorts to rage alongside you. |
| Shatter Defenses | Combat | BAB +1, Dazzling Display, Weapon Focus | Hindered foes are flat-footed. |
| Shield Focus | Combat | BAB +1, Shield Proficiency | Gain a +1 bonus to your AC when using a shield. |
| Shield Slam | Combat | BAB +6, Shield Proficiency, Improved Shield Bash | Free bull rush with a bash attack. |
| Shoot On The Run | Combat | Dex 13, BAB +4, Dodge, Precise Shot | Make ranged attack at any point during movement. |
| Spirited Charge | Combat | Ride 1 rank, Mounted Combat, Ride-By Attack | Double damage on a mounted charge. |
| Spring Attack | Combat | Dex 13, BAB +4, Dodge | Move before and after a melee attack. |
| Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you. |
| Step Up | Combat | BAB +1 | Take a 5-foot step as an immediate action. |
| Trample | Combat | Ride 1 rank, Mounted Combat | Overrun targets while mounted. |
| Two-Weapon Defense | Combat | Dex 15, Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons. |
| Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties. |
| Unarmed Combatant | Combat | Dex 13 | Always considered armed, no attack of opportunity on grapple attempts. |
| Unseat | Combat | Ride 1 rank, Mounted Combat, Powerful Maneuvers | Overrun targets while mounted. |
| Vital Strike | Combat | BAB +6 | Deal twice the normal damage on a single attack. |
| Weapon Focus | Combat | BAB +1 | +1 bonus on attack rolls for weapons from a single discipline. |
| Weapon Specialization | Combat | Conscript 4 or Fighter 4, Weapon Focus with the selected weapon discipline | Gain +2 damage when using chosen weapon discipline. |
| Cleave, Whirling | Combat | Str 13, BAB +4, Cleave, Great Cleave | Take a 5-foot step when you Cleave. |
| Whirlwind Attack | Combat | Dex 13, BAB +4, Combat Reflexes, Dodge, Spring Attack | Conduct attacks of opportunity 5 feet further away. |
| Wind Stance | Combat | Dex 15, BAB +6, Dodge | When moving gain 20% concealment against ranged attacks. |
