Actions

Difference between revisions of "Equipment/Overland Survival"

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== Hunting ==
 
== Hunting ==
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Revision as of 20:21, 26 September 2019

Travel

Item Cost Weight Short
Compass 10 gp ½ lb. +2 bonus on Survival and Knowledge (dungeoneering) to navigate
Map 50 gp 2 lbs. +1 bonus on Survival and Knowledge (dungeoneering) to navigate

Compass

Benefit: An ordinary compass that points to the magnetic north pole grants you a +2 circumstance bonus on Survival checks made to avoid becoming lost. You can also use it to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.

Map

Benefit: A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.

Communication

Item Cost Weight Short
Signal Horn 1 gp 2 lbs.
Signal Whistle 8 sp

Signal Horn

Benefit: Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.

Signal Whistle

Benefit: With a DC 5 Perform (wind instruments) check, you can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!”. A whistle’s piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a –2 penalty.

Hunting

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