Difference between revisions of "Equipment/Overland Survival"
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== Hunting == | == Hunting == | ||
− | {{Equipment_Table| | + | {{Equipment_Table|Camping|Hunting}} |
− | {{Gridless|type=begin}}{{Equipment_DescList| | + | {{Gridless|type=begin}}{{Equipment_DescList|Camping|Hunting}}{{Gridless|type=end}} |
Revision as of 20:21, 26 September 2019
Travel
Item | Cost | Weight | Short |
---|---|---|---|
Compass | 10 gp | ½ lb. | +2 bonus on Survival and Knowledge (dungeoneering) to navigate |
Map | 50 gp | 2 lbs. | +1 bonus on Survival and Knowledge (dungeoneering) to navigate |
Compass
Benefit: An ordinary compass that points to the magnetic north pole grants you a +2 circumstance bonus on Survival checks made to avoid becoming lost. You can also use it to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Map
Benefit: A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Communication
Item | Cost | Weight | Short |
---|---|---|---|
Signal Horn | 1 gp | 2 lbs. | — |
Signal Whistle | 8 sp | — | — |
Signal Horn
Benefit: Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.
Signal Whistle
Benefit: With a DC 5 Perform (wind instruments) check, you can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!”. A whistle’s piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a –2 penalty.
Hunting
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