Difference between revisions of "Equipment/Overland Survival"
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+ | == Packages == | ||
+ | {{Equipment_Table|Survival|Package}} | ||
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+ | {{Gridless|type=begin}}{{Equipment_DescList|Survival|Package}}{{Gridless|type=end}} | ||
== Travel == | == Travel == |
Latest revision as of 20:31, 26 September 2019
Packages
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Travel
Item | Cost | Weight | Short |
---|---|---|---|
Compass | 10 gp | ½ lb. | +2 bonus on Survival and Knowledge (dungeoneering) to navigate |
Map | 50 gp | 2 lbs. | +1 bonus on Survival and Knowledge (dungeoneering) to navigate |
Compass
Benefit: An ordinary compass that points to the magnetic north pole grants you a +2 circumstance bonus on Survival checks made to avoid becoming lost. You can also use it to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Map
Benefit: A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Communication
Item | Cost | Weight | Short |
---|---|---|---|
Signal Horn | 1 gp | 2 lbs. | — |
Signal Whistle | 8 sp | — | — |
Signal Horn
Benefit: Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!” The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a –1 penalty.
Signal Whistle
Benefit: With a DC 5 Perform (wind instruments) check, you can convey concepts such as “Attack!”, “Help!”, “Advance!”, “Retreat!”, “Fire!”, and, “Alarm!”. A whistle’s piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle take a –2 penalty.
Hunting
Item | Cost | Weight | Short |
---|---|---|---|
Bear Trap | 50 gp | 2 lbs. | — |
Fishhook | 1 sp | — | — |
Fishing Tackle | 20 gp | 5 lbs. | +1 bonus on Survival when fishing for food. |
Net, Fishing | 20 gp | 5 lbs. | 5 feet square. |
Bear Trap
Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.
Type mechanical; Perception DC 15; Disable Device DC 20
Trigger location; Reset manual
Effects Sharp jaws (atk +10 melee 2d6+3); sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.
Fishing Tackle
More than a mere fishhook, this set includes birch poles, silk line, sinkers, hooks, lures, and tackle box.
Net, Fishing
A net for fishing made from twine.