Difference between revisions of "Feats - General"
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Revision as of 15:25, 20 November 2019
| Main > > Feats > Feats - General |
General[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Ability Advancement | Epic | Ability Training | Gain +2 bonus to ability score. |
| Ability Training | Epic | — | Gain +1 bonus to skill or save. |
| Great Focus | Combat | BAB +6, 2 or more combat spheres | You may maintain a second martial focus. |
| Great Fortitude | — | — | +2 bonus on Fortitude saves. |
| Great Fortitude, Improved | — | Great Fortitude | Once per day you may reroll a Fortitude save. |
| Improved Initiative | Combat | — | +4 bonus on initiative checks. |
| Iron Will, Improved | — | Iron Will | Once per day you may reroll a Will save. |
| Lightning Reflexes, Improved | — | Lightning Reflexes | Once per day you may reroll a Reflexes save. |
| Iron Will | — | — | +2 bonus on Will saves. |
| Lightning Reflexes | — | — | +2 bonus on Reflexes saves. |
| Toughness | — | — | +3 hit points, +1 per Hit Die beyond 3. |
Defense[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Block Arrows | Combat | Dex 13, Shield Proficiency, Shield Focus | Avoid one ranged attack per round. |
| Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally’s AC. |
| Combat Reflexes | Combat | — | Make additional attacks of opportunity. |
| Covering Defense | Combat | BAB +6, Shield Proficiency, Shield Focus | Provide cover to an ally with total defense. |
| Cut Your Losses | — | Str 13, Acrobatics 1 rank | Carry an ally or object when making the Withdraw action. |
| Diehard | — | Endurance | Automatically stabilize and remain conscious below 0 hp. |
| Dodge | Combat | Dex 13 | +1 dodge bonus to AC. |
| Endurance | — | — | +4 bonus on checks to avoid nonlethal damage. |
| Fast Healer | — | Diehard, Endurance | Regain additional hit points when healing. |
| Fight On | — | Con 13, Diehard, Endurance | Stay conscious and gain temporary hit points. |
| Heroic Resolve | Combat | Con 13, ability to gain martial focus | Expend martial focus to suppress a single condition. |
| Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing. |
| In Harm's Way | Combat | Bodyguard | Intercept attacks against allies. |
| Iron Guard | Combat | BAB +6, Shield Proficiency, Shield Focus | Reduce area of effect damage using your shield. |
| Iron Guts | — | Con 13, Great Fortitude | +2 on saves against nausea, sickening, and ingested poisons. |
| Low Profile | Combat | Dex 13 | +1 dodge bonus to AC against ranged attacks. |
| Muscular Reflexes | Combat | — | Make additional attacks of opportunity. |
| Practiced Interruption | Combat | BAB +5, combat training class feature or Extra Combat Talent | Expend your martial focus to disrupt a spell caster’s casting. |
| Robustness | — | — | Heal more when subject to healing magic. |
| Shield Focus | Combat | BAB +1, Shield Proficiency | Gain a +1 bonus to your AC when using a shield. |
| Shield Slam | Combat | BAB +6, Shield Proficiency, Improved Shield Bash | Free bull rush with a bash attack. |
| Wind Stance | Combat | Dex 15, BAB +6, Dodge | When moving gain 20% concealment against ranged attacks. |
Movement[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Acrobatic Steps | Combat | Dex 13, Nimble Moves | Ignore 20 feet of difficult terrain when you move. |
| Fleet | — | — | Your base speed increases by 5 feet. |
| Nimble Moves | — | Dex 13 | Ignore 5 feet of difficult terrain when you move. |
| Run | — | — | Run at 5 times your normal speed. |
| Spring Attack | Combat | Dex 13, BAB +4, Dodge | Move before and after a melee attack. |
| Step Up | Combat | BAB +1 | Take a 5-foot step as an immediate action. |
Skill[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Alertness | — | — | +2 bonus on Perception and Sense Motive checks. |
| Animal Affinity | — | — | +2 bonus on Handle Animal and Ride checks. |
| Animal Friend | — | Handle Animal 3 ranks | Use Handle Animal to befriend animals. |
| Artificery | — | Any Craft or Profession skill 5 ranks | Gain Item Creation feats counting skill ranks as caster levels for prerequisite. |
| Athletic | — | — | +2 bonus on Climb and Swim checks. |
| Cooperative Crafting | — | Any Craft skill 1 rank | You provide multiple benefits when assisting in crafting, whether mundane or magical. |
| Cosmopolitan | — | — | Read and speak two additional languages, and gain two new class skills. |
| Deceitful | — | — | +2 bonus on Bluff and Disguise checks. |
| Deft Hands | — | — | +2 bonus on Disable Device and Sleight of Hand checks. |
| Eagle Eyes | — | Perception 5 ranks | Ignore up to –5 due to distance on visual Perception checks. |
| Educated | — | — | +2 on all Knowledge checks. |
| Handyman | — | — | +2 on all Craft checks. |
| Master Alchemist | — | Craft(alchemy) 5 ranks | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster. |
| Persuasive | — | — | +2 bonus on Diplomacy and Intimidate checks. |
| Powerful Alchemy | — | Int 13, Craft (alchemy) 5 ranks | Increase the damage dealt by alchemical items crafted by you. |
| Rhetorical Flourish | — | Cha 13, Bluff 1 rank, Diplomacy 3 ranks | Use verbal misdirection while making Diplomacy check. |
| Sea Legs | — | Profession (sailor) 3 ranks | +2 on Acrobatics, Climb, and Swim checks. |
| Self-Sufficient | — | — | +2 bonus on Heal and Survival checks. |
| Shared Insight | — | Wis 13 | Grant friendly creatures a +2 bonus on Perception checks. |
| Sinister Reputation | — | Cha 13; Intimidate 5 ranks; Persuasive or renown social talent | Spend 8 hours to make future Intimidate checks take a shorter time. |
| Skill Focus | — | — | +3 bonus on one skill |
| Skillfulness | — | — | +3 skill ranks, +1 per level beyond 3. |
| Tag-Team Interrogation | — | Diplomacy 1 rank, Intimidate 1 rank, Persuasive | Cooperate to shift the attitude of a creature. |
| Uncanny Alertness | — | Alertness | +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects. |
LowMagic[edit]
Magic feats for those classes that cannot use magic.
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Magical Training, Advanced | — | — | Treat your non-casting classes as low-casting for caster level. |
| Magical Training, Basic | — | No levels in any spellcasting class | Gain basic access to a sphere. |
| Ritual Training, Basic | — | No levels in any spellcasting class | Gain ability to cast rituals of one sphere. |
| Witchwarped | Drawback | — | Gain a benefit matching your glowing eyes, horns, tail or other physical marking. |
