Difference between revisions of "Feats - General"
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{{Feats_HeaderTable|Skill}} | {{Feats_HeaderTable|Skill}} | ||
{{Feats_HeaderTable|LowMagic|Magic feats for those classes that cannot use magic.}} | {{Feats_HeaderTable|LowMagic|Magic feats for those classes that cannot use magic.}} |
Revision as of 15:26, 20 November 2019
Main > > Feats > Feats - General |
General[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Ability Advancement | Epic | Ability Training | Gain +2 bonus to ability score. |
Ability Training | Epic | — | Gain +1 bonus to skill or save. |
Great Focus | Combat | BAB +6, 2 or more combat spheres | You may maintain a second martial focus. |
Great Fortitude | — | — | +2 bonus on Fortitude saves. |
Great Fortitude, Improved | — | Great Fortitude | Once per day you may reroll a Fortitude save. |
Improved Initiative | Combat | — | +4 bonus on initiative checks. |
Iron Will, Improved | — | Iron Will | Once per day you may reroll a Will save. |
Lightning Reflexes, Improved | — | Lightning Reflexes | Once per day you may reroll a Reflexes save. |
Iron Will | — | — | +2 bonus on Will saves. |
Lightning Reflexes | — | — | +2 bonus on Reflexes saves. |
Toughness | — | — | +3 hit points, +1 per Hit Die beyond 3. |
Movement[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Acrobatic Steps | Combat | Dex 13, Nimble Moves | Ignore 20 feet of difficult terrain when you move. |
Fleet | — | — | Your base speed increases by 5 feet. |
Nimble Moves | — | Dex 13 | Ignore 5 feet of difficult terrain when you move. |
Run | — | — | Run at 5 times your normal speed. |
Spring Attack | Combat | Dex 13, BAB +4, Dodge | Move before and after a melee attack. |
Step Up | Combat | BAB +1 | Take a 5-foot step as an immediate action. |
Defense[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Block Arrows | Combat | Dex 13, Shield Proficiency, Shield Focus | Avoid one ranged attack per round. |
Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally’s AC. |
Combat Reflexes | Combat | — | Make additional attacks of opportunity. |
Covering Defense | Combat | BAB +6, Shield Proficiency, Shield Focus | Provide cover to an ally with total defense. |
Cut Your Losses | — | Str 13, Acrobatics 1 rank | Carry an ally or object when making the Withdraw action. |
Diehard | — | Endurance | Automatically stabilize and remain conscious below 0 hp. |
Dodge | Combat | Dex 13 | +1 dodge bonus to AC. |
Endurance | — | — | +4 bonus on checks to avoid nonlethal damage. |
Fast Healer | — | Diehard, Endurance | Regain additional hit points when healing. |
Fight On | — | Con 13, Diehard, Endurance | Stay conscious and gain temporary hit points. |
Heroic Resolve | Combat | Con 13, ability to gain martial focus | Expend martial focus to suppress a single condition. |
Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing. |
In Harm's Way | Combat | Bodyguard | Intercept attacks against allies. |
Iron Guard | Combat | BAB +6, Shield Proficiency, Shield Focus | Reduce area of effect damage using your shield. |
Iron Guts | — | Con 13, Great Fortitude | +2 on saves against nausea, sickening, and ingested poisons. |
Low Profile | Combat | Dex 13 | +1 dodge bonus to AC against ranged attacks. |
Muscular Reflexes | Combat | — | Make additional attacks of opportunity. |
Practiced Interruption | Combat | BAB +5, combat training class feature or Extra Combat Talent | Expend your martial focus to disrupt a spell caster’s casting. |
Robustness | — | — | Heal more when subject to healing magic. |
Shield Focus | Combat | BAB +1, Shield Proficiency | Gain a +1 bonus to your AC when using a shield. |
Shield Slam | Combat | BAB +6, Shield Proficiency, Improved Shield Bash | Free bull rush with a bash attack. |
Wind Stance | Combat | Dex 15, BAB +6, Dodge | When moving gain 20% concealment against ranged attacks. |
Skill[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Alertness | — | — | +2 bonus on Perception and Sense Motive checks. |
Animal Affinity | — | — | +2 bonus on Handle Animal and Ride checks. |
Animal Friend | — | Handle Animal 3 ranks | Use Handle Animal to befriend animals. |
Artificery | — | Any Craft or Profession skill 5 ranks | Gain Item Creation feats counting skill ranks as caster levels for prerequisite. |
Athletic | — | — | +2 bonus on Climb and Swim checks. |
Cooperative Crafting | — | Any Craft skill 1 rank | You provide multiple benefits when assisting in crafting, whether mundane or magical. |
Cosmopolitan | — | — | Read and speak two additional languages, and gain two new class skills. |
Deceitful | — | — | +2 bonus on Bluff and Disguise checks. |
Deft Hands | — | — | +2 bonus on Disable Device and Sleight of Hand checks. |
Eagle Eyes | — | Perception 5 ranks | Ignore up to –5 due to distance on visual Perception checks. |
Educated | — | — | +2 on all Knowledge checks. |
Handyman | — | — | +2 on all Craft checks. |
Master Alchemist | — | Craft(alchemy) 5 ranks | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster. |
Persuasive | — | — | +2 bonus on Diplomacy and Intimidate checks. |
Powerful Alchemy | — | Int 13, Craft (alchemy) 5 ranks | Increase the damage dealt by alchemical items crafted by you. |
Rhetorical Flourish | — | Cha 13, Bluff 1 rank, Diplomacy 3 ranks | Use verbal misdirection while making Diplomacy check. |
Sea Legs | — | Profession (sailor) 3 ranks | +2 on Acrobatics, Climb, and Swim checks. |
Self-Sufficient | — | — | +2 bonus on Heal and Survival checks. |
Shared Insight | — | Wis 13 | Grant friendly creatures a +2 bonus on Perception checks. |
Sinister Reputation | — | Cha 13; Intimidate 5 ranks; Persuasive or renown social talent | Spend 8 hours to make future Intimidate checks take a shorter time. |
Skill Focus | — | — | +3 bonus on one skill |
Skillfulness | — | — | +3 skill ranks, +1 per level beyond 3. |
Tag-Team Interrogation | — | Diplomacy 1 rank, Intimidate 1 rank, Persuasive | Cooperate to shift the attitude of a creature. |
Uncanny Alertness | — | Alertness | +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects. |
LowMagic[edit]
Magic feats for those classes that cannot use magic.
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Magical Training, Advanced | — | — | Treat your non-casting classes as low-casting for caster level. |
Magical Training, Basic | — | No levels in any spellcasting class | Gain basic access to a sphere. |
Ritual Training, Basic | — | No levels in any spellcasting class | Gain ability to cast rituals of one sphere. |
Witchwarped | Drawback | — | Gain a benefit matching your glowing eyes, horns, tail or other physical marking. |