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Difference between revisions of "Priest"

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and a scholar's outfit, a backpack, a belt pouch, and wooden holy symbol.
 
and a scholar's outfit, a backpack, a belt pouch, and wooden holy symbol.
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Use 5 gold pieces to replace the {{link|Equipment/Scholar's Outfit}} with an {{link|Equipment/Explorer's Outfit}}.
  
 
* Use 4 gold pieces to replace the {{link|Equipment/Wooden Holy Symbol}} with an {{link|Equipment/Iron Holy Symbol}}, or
 
* Use 4 gold pieces to replace the {{link|Equipment/Wooden Holy Symbol}} with an {{link|Equipment/Iron Holy Symbol}}, or
 
* Use 21 gold pieces to replace the {{link|Equipment/Wooden Holy Symbol}} with a {{link|Equipment/Silver Holy Symbol}}
 
* Use 21 gold pieces to replace the {{link|Equipment/Wooden Holy Symbol}} with a {{link|Equipment/Silver Holy Symbol}}
 
Use 5 gold pieces to replace the {{link|Equipment/Scholar's Outfit}} with an {{link|Equipment/Explorer's Outfit}}.
 
  
 
Use 6 gold pieces if you wish to purchase a {{link|Equipment/Trail Package}}.
 
Use 6 gold pieces if you wish to purchase a {{link|Equipment/Trail Package}}.

Latest revision as of 09:15, 29 May 2021

Main > Archetypes > Priest


Hit Die: d6

Class Skills: The priest's class skills are Craft (Int), Knowledge (history; Int), Knowledge (local; Int), Knowledge (religion; Int), Profession (Wis), Spellcraft (Int). Patron deity bestows additional class skills.

Skill Ranks Per Level: 4 + Int modifier.

Proficiencies: A priest is proficient with simple weapons, but not armor or shields.

1st Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Magic
Talents
Base
Spell
Pool
+0 +0 +0 +2 +1 2 (+2) 2

Casting

A priest may combine spheres and talents to create magical effects. You use Wisdom as your casting ability modifier.

Spell Pool

A priest gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.

Calculate: Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).

Magic Tradition

Priests follow the High Patron or Low Patron tradition, depending on whether they are following an major god or a minor god or spirit.

Default: Pick High Patron.

Patron Deity

Choose a deity from the list of deities. You gain powers and talents according to your deity.

Default: Choose Shadari as your deity.

You gain Diplomacy (Cha), Heal (Wis), Knowledge(nature; Int), Perception (Wis), Sense Motive (Wis) as class skills.

You gain the Fate Sphere and Life Sphere. You also get the Sympathetic drawback which gives you the Empathic Healing talent.

You also gain the powers Rebuke Death (Sp) and Touch of Nourishment (Su).

Talents

In addition to the talents granted by your deity, you may pick two additional talents.

Default: As a priest of Shadari: You pick the Nature Sphere with the Plantlife Package and the Grow Plants nature talent.

Channel Energy

Any priest can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted. The nature of your deity determines whether you channel positive or negative energy.

Channeling either kind of energy causes a burst that affects all creatures of one type in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two priest levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on).

Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the priest's level + the priest’s Charisma modifier.

Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost.

A priest may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A priest can choose whether or not to include herself in this effect. A priest must be able to present her holy symbol to use this ability.

Feats

The priest gains no extra feats on first level.

Default: Pick Skill Focus(Profession(petitioner)) as your level 1 feat.

Equipment

Starting Gold: 105 gold pieces

Gear Packages:

  • quarterstaff, sling w. 10 sling bullets and 100 gold pieces, or
  • dagger, 3 javelins and 96 gold pieces, or
  • heavy mace, light crossbow w. 10 bolts and 53 gold pieces

and a scholar's outfit, a backpack, a belt pouch, and wooden holy symbol.

Use 5 gold pieces to replace the Scholar's Outfit with an Explorer's Outfit.

Use 6 gold pieces if you wish to purchase a Trail Package.

Use 15 gold pieces if you wish to purchase a Dungeoneering Package.

Use 4 gold pieces if you wish to purchase a Scrivener's Kit.

Use 13 gold pieces and 5 silver pieces to purchase a Detect Divinity, Idyllic Sleep or Maker's Tool ritual scroll.

Use 30 gold pieces to purchase an Bless Water, Clarity of the Faith or Cock's Crow ritual scroll.

2nd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Magic
Talents
Base
Spell
Pool
+1 +0 +0 +3 +2 +1 (3 total) +1 (3 total)

Talents

The priest gains one additional talent.

Default: Pick the Judgement fate talent.

3rd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Magic
Talents
Base
Spell
Pool
+1 +1 +1 +3 +3 +2 (5 total) 4

Talents

The priest gains two additional talents.

Default: Pick the Greater Serendipity fate talent and Revitalize life talent.

Feats

The priest gains no extra feats on third level.

Default: Pick Ritual Caster as your third level feat.

4th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Magic
Talents
Base
Spell
Pool
+2 +1 +1 +4 +4 +1 (6 total) 6

Talents

The priest gains one additional talent.

Default: Pick the Greater Healing life talent.

Bonus Feat

The priest gains a bonus feat. This may be spent to gain an extra magic talent, or any feat which has casting as a prerequisite (Craft Item feats, metamagic feats, sphere focus, Circle Casting, etc.).

Default: Pick Extra Spell Points as your bonus feat.

5th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Magic
Talents
Base
Spell
Pool
+2 +1 +1 +4 +5 +2 (8 total) 7

Talents

The priest gains two additional talents.

Default: Pick the Truth fate talent and Greater Healing life talent.

Feats

The priest gains no extra feats on fifth level.

Default: Pick Skill Focus(diplomacy) as your fifth level feat.

6th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Magic
Talents
Base
Spell
Pool
+3 +2 +2 +4 +6 +1 (9 total) 8

Talents

The priest gains one additional talent.

Default: Pick the Bless fate talent.

Priest Feats

Name Categories Prerequisites Benefit
Anathema Anathema Channel positive energy class feature, fervor, or lay on hands class feature. Attack evil creatures with positive energy.
Channel Destruction Channel Energy class feature, Destruction Sphere Imbue channel energy with a Destruction blast type talent.
Channel Life Channeling Life Sphere, channel energy class feature. Augment channel energy with Life sphere effects.
Channel Luck Chance, Channeling Channel energy Bless or curse all creatures affected by your channel energy.
Empowered Anathema Anathema Anathema. Deal +1 damage per die with Anathema.
Extended Anathema Anathema Anathema. The range of your anathema increases to 60 ft.
Greater Channel Destruction Channel Energy class feature, Destruction Sphere, Channel Destruction When using Channel Destruction increase damage to one die per level.
Shaped Anathema Anathema Anathema. The range of your anathema increases to 60 ft.
Weaponized Anathema Anathema Anathema. The range of your anathema increases to 60 ft.

COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor. Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Roleplaying Game Advanced Player’s Guide Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen RadneyMacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.

In the Company of Dragons © 2014, Rite Publishing; Authors: Steven D. Russell

Racial Guide 4: Nontraditional Races © 2015, Little Red Goblin Games, LLC; Authors: Eidam (Ouphes ), Wojciech Gruchała (Oc’cli), Kayley Flanegin (Melodious), Ian Sisson, Christos Gurd, Scott Gladstein, Dayton Johnson, and Caleb Aylsworth