Hedgemage
From Titan's Teeth
Main > > Archetypes > Hedgemage |
Hit Die: d8
1st Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Base Caster Level |
Magic Talents |
Base Spell Pool |
---|---|---|---|---|---|---|
+0 | +0 | +0 | +2 | 0 (1) | 0 (+2) | 2 |
Casting
A hedgemage may combine spheres and talents to create magical effects. You use Intelligence as your casting ability modifier.
Spell Pool
A hedgemage gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.
Calculate: Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).
Magic Tradition
Hedgemages follow the Wild Magic tradition.
Talents
A hedgemage gains 2 magic talents the first time they gain the Casting class feature.
A hedgemage can freely takes the following spheres:
- Creation Sphere
- Destruction Sphere
- Divination Sphere
- Illusion Sphere
- Life Sphere
- Nature Sphere
- Protection Sphere
The following spheres are rare, and not commonly used by hedgemages:
- Alteration Sphere
- Conjuration Sphere
- Enhancement Sphere
- Fate Sphere (with the Reverberations and Tongue of Ages drawbacks)
- Mind Sphere
- Weather Sphere
Default: You gain the Destruction Sphere with the Energy Focus(fire) drawback and the Divination Sphere
From the drawback you gain the Explosive Orb talent.
Academia Tradition
Treat your class level as your caster level when meeting the prerequisites of, and crafting items with, any Item Creation feat as well as when using and researching rituals. This stacks normally with caster levels gained from other sources.