Cantrips
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Revision as of 16:09, 17 August 2019 by Dicemonger (talk | contribs) (Created page with "{{Feat|Header=Magic| Prereq=Casting class feature or Base Magical Training| Short=You gain the ability to cast cantrips.| Benefit=You can create a variety of small magical...")
Main > Feats > Magic > Cantrips |
Prerequisites: Casting class feature or Base Magical Training
Benefit: You can create a variety of small magical effects.
These effects are not powerful and are treated as sphere effects in all ways. They require a standard action to use, have a range of Close, and are either instantaneous or have a duration of 1 hour depending on the effect created.
- You may make a ranged touch attack, dealing 1d3 acid, electricity, fire, or cold damage to a target.
- You may clean, soil, or color up to 1 cubic ft of material per round.
- You may create floating lights the size of candle flames and move them up to 20 ft per round as a free action.
- You may create a spark such as with flint and steel, which may ignite flammable, unattended Fine objects.
- You may open or close a door or container weighing no more than 30 lbs.
- You may chill, warm, or flavor 1 lbs. of nonliving material.
- You may create a small breeze from whichever direction you choose, strong enough to rustle clothing and flicker candles.
- You may lift objects weighing up to 1 lbs. and move them up to 10 ft per round.
- You may create small non-speech sounds, such as that of a mouse screeching, soft simple harp music, or the hubbub of a whispered conversation.
You can make up new effects, but they should not be more powerful than those listed above. The GM is the final arbiter of what is or is not a cantrip.
Prerequisite for: No results