Name |
Categories |
Prerequisites |
Benefit |
Cantrips |
— |
Casting class feature |
You gain the ability to cast cantrips. |
Combat Casting |
— |
— |
Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks. |
Cooperative Casting |
— |
Spell Pool |
Assist an ally spellcaster with spell points to pay the spell's cost. |
Counterspell |
— |
Casting class feature, 3rd caster level or higher |
Counter magic with your own magical abilities. |
Create Spell Book |
— |
Spellcrafting |
Write down spells in a magic book allowing more than usual. |
Extra Magic Talent |
— |
Casting class feature |
Gain an additional sphere or a talent from a sphere you possess. |
Extra Spell Points |
— |
Spell Pool |
Your spell pool total increases by 2. |
Magic Of The Wild |
— |
Spell Pool |
In your favored terrain your spell pool total increases by 4. |
Mounted Magician |
— |
Casting class feature, Enhancement Sphere, Handle Animal 3 ranks, Ride 3 ranks. |
Mount gains benefits of enhancements cast on yourself. |
Ritual Caster |
— |
Casting class feature |
You may use a ritual, even if you do not possess that ritual’s base sphere. |
Ritual Master |
— |
Ritual Caster |
You may use your MSB in place of your caster level when using rituals. |
Spell Eater |
— |
Counterspell |
Gain temporary spell points when successfully counterspelling. |
Spellcrafting |
— |
Casting class feature |
You may mix and match powers from various spheres into spells of your own creation. |
Sphere Focus |
— |
Casting class feature |
+1 bonus to saving throw DCs for one sphere. |
Superior Rebuff |
— |
Improved Evasion, Destruction Sphere, Rebuff talent. |
Grant allies Improved Evasion with Rebuff talent. |
Wand Charger |
— |
Caster level 4th, Craft Spell Engine |
Recharge wands with multiple spell points per day. |
Item Creation[edit]
Name |
Categories |
Prerequisites |
Benefit |
Craft Implement of Power |
Item Creation |
Magic skill bonus +3, Craft Spell Container, Craft Spell Engine |
Create implement of power which boosts caster level in one sphere. |
Craft Ooze |
Item Creation |
Caster level 5th, Craft (alchemy) 3 ranks, Craft Spell Container, Infuse Item |
You can create oozes |
Craft Rituals |
Item Creation |
Caster level 3rd |
You may research rituals. |
Craft Spell Container |
Item Creation |
Caster level 1st |
Create magic scrolls and potions. |
Craft Spell Engine |
Item Creation |
Caster level 1st, Craft Spell Container |
Create wands. |
Infuse Item |
Item Creation |
Caster level 1st, Craft Spell Container |
Infuse armors, rings, shield, weapons and random items with magic. |
Prepare Consumable |
— |
Caster level 1st |
Create consumable for a specific sphere, or create them faster. |
Versatile Crafter |
— |
Any one item creation feat |
Create an item even when lacking the prerequisite base sphere, caster level or MSB. |
Anathema[edit]
A character can acquire the anathema ability by choosing the anathema feat, and may take additional anathema feats to enhance it further.
Drawback[edit]
Name |
Categories |
Prerequisites |
Benefit |
Bottled Spells |
Drawback |
Charged Spells |
Store your charged spell in a consumable item that can be used by others. |
Burst of Concentration |
Drawback |
Mental Focus |
Expend mental focus to take 15 on a concentration check. |
Combatant Caster |
Drawback |
Galvanized |
Simply being armed counts as meeting the Galvanized requirements, and boosts concentration. |
Curse Mastery |
Drawback |
Innate Curse |
Gain all the benefits of your oracle curse. |
Fast Focus |
Drawback |
Mental Focus |
Use a move action to regain mental focus. |
Habit Forming |
Drawback, Metamagic |
Spell pool class feature |
Targets can become addicted to your magic. (+1) |
Instinctual Skittishness |
Drawback |
Coy Caster |
+2 Stealth, and don't need to make concentration checks when using magic to hide. |
Magic Runes |
Drawback |
Diagram Magic |
Imbue your diagrams with magic that triggers on a later time. |
Power Focus |
Drawback |
Mental Focus |
Expend mental focus to increase save DC by +1. |
Power Of Friendship |
Drawback |
Emotional Casting |
Roll concentration checks twice when affected by emotion effects from your allies. |
Prepared Diagram |
Drawback |
Diagram Magic |
Create reusable, portable diagram for single sphere of magic. |
Resistant Veins |
Drawback |
Anemic |
Gain natural armor + 1 + 1 per 5 MSB. |
Unified Focus |
Champion, Drawback |
Fast Focus, ability to gain martial focus |
Use a standard action to regain both mental focus and your martial focus. |
Witchwarped |
Drawback |
— |
Gain a benefit matching your glowing eyes, horns, tail or other physical marking. |
Metamagic[edit]
Name |
Categories |
Prerequisites |
Benefit |
Align Spell |
Metamagic |
Spell pool class feature |
Make spell affect creatures depending on their alignment. (+2) |
Bouncing Spell |
Metamagic |
Spell pool class feature |
Redirect a spell that had no effect on initial target. (+1) |
Delayed Magic |
Metamagic |
Spell pool class feature |
Delay the effect of a sphere ability for up to 5 rounds. (+1) |
Disruptive Spell |
Metamagic |
Spell pool class feature |
Target of spell must make concentration check to cast a spell (+1) |
Ectoplasmic Spell |
Metamagic |
Spell pool class feature |
Spell fully affects incorporeal and ethereal creatures (+1) |
Empower Spell |
Metamagic |
Spell pool class feature |
Increase spell variables by 50% (+2) |
Enlarge Spell |
Metamagic |
Spell pool class feature |
Double spell range (+1) |
Extend Spell |
Metamagic |
Spell pool class feature |
Double spell duration (+1) |
Focused Spell |
Metamagic |
Spell pool class feature |
Increase save DC of spell for one target in a group (+1) |
Habit Forming |
Drawback, Metamagic |
Spell pool class feature |
Targets can become addicted to your magic. (+1) |
Lingering Spell |
Metamagic |
Spell pool class feature |
Instantaneous area effect spell lasts for 1 round (+1) |
Maximize Spell |
Metamagic |
Spell pool class feature |
Maximize spell variables (+3) |
Merciful Spell |
Metamagic |
Spell pool class feature |
Spell inflicts nonlethal damage instead of lethal (+0) |
Persistent Spell |
Metamagic |
Spell pool class feature |
Creatures who saved against a spell must save again (+2) |
Quicken Spell |
Metamagic |
Spell pool class feature |
Maximize spell variables (+4) |
Reach Spell |
Metamagic |
Spell pool class feature |
Increase spell range to higher range category (+1) |
Silent Spell |
Metamagic |
Spell pool class feature |
Cast spell without verbal components (+1) |
Still Spell |
Metamagic |
Spell pool class feature |
Cast spell without somatic components (+1) |
Widen Spell |
Metamagic |
Spell pool class feature |
Double spell area (+3) |
Wild Magic[edit]
Name |
Categories |
Prerequisites |
Benefit |
Blood Dampening |
Wild Magic |
Casting class feature |
Negate wild magic event by taking 2 points of Constitution burn. |
Careful Caster |
Wild Magic |
Casting class feature |
Reduce wild magic chance by increasing casting time. |
Chaotic Counter |
Wild Magic |
Counterspell |
Counterspelling increases opponents wild magic chance. |
Energy Shift |
Wild Magic |
Destruction Sphere |
Increase your wild magic chance to change damage type of destructive blast. |
Heedless Metamagic |
Wild Magic |
1 or more metamagic feats |
Increase your wild magic chance to use a metamagic feat without paying the cost. |
Inspired Surge |
Wild Magic |
Casting class feature |
Increase your wild magic chance to add talents you don't have to a sphere effect. |
Manipulate Result |
Wild Magic |
Spell point pool or casting class feature |
When you trigger a wild magic event roll twice and take the better result. |
Overpower Resistance |
Wild Magic |
Casting class feature |
Increase your wild magic chance to gain a bonus vs. spell resistance. |
Shift Cost |
Wild Magic |
Spell point pool |
Increase your wild magic chance to reduce spell point cost by 1 (to min 1). |
Shift Effect |
Wild Magic |
Spell point pool or casting class feature |
Gain the option to change a wild magic event to a random other event. |