Paladin
From Titan's Teeth
Main > > Archetypes > Paladin |
Hit Die: d10
1st Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Base Caster Level |
Magic Talents |
Base Spell Pool |
---|---|---|---|---|---|---|
+1 | +2 | +0 | +2 | +0 (1) | 1 (+2) | 2 |
Casting
A paladin may combine spheres and talents to create magical effects.
Note: You use Charisma as your casting ability modifier.
Spell Pool
A paladin gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.
Calculate: Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).
Magic Tradition
Paladins follow the High Patron tradition.
Magic Talents
A paladin gains a magic talent at 1st level, 2nd level, and again at every even level thereafter, along with 2 magic talents the first time they gain the Casting class feature.
A paladin must choose the Light Sphere with the magic talent she gains at first level, unless she already possesses the Light sphere.
A paladin can freely takes the following spheres: Conjuration Sphere, Creation Sphere, Destruction Sphere, Divination Sphere, Enhancement Sphere, Fate Sphere, Life Sphere, Nature Sphere, Protection Sphere, War Sphere and Weather Sphere.
Default: You get the Light Sphere with the Bound Light talent.
You also get the Life Sphere.
Alternatively: Pick two different spheres/talents, instead of Bound Light or the Life Sphere.
Sacred Oaths
Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness.
Honesty: Don’t lie or cheat. Let your word be your promise.
Courage: Never fear to act, though caution is wise.
Compassion: Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.
Honor: Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
Duty: Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
Solar Brilliance
A paladin gains the Glory talent as a bonus talent, and uses her class level as her caster level on glows benefiting from Glory. This stacks normally with caster levels gained from other sources.
In addition, she may choose whether or not any (light) talents she applies to a glow placed on herself affect her.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Spheres of Power © 2014, Drop Dead Studios; Authors: Adam Meyers, Tyler Keene, Ryan Ricks, Owen Stephens
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen RadneyMacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.