Bard
From Titan's Teeth
Main > > Archetypes > Bard |
Hit Die: d8
1st Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Base Caster Level |
Combat or Magic Talents |
Base Spell Pool |
---|---|---|---|---|---|---|
+0 | +0 | +2 | +2 | 0 | 1 (+2) | 2 |
Casting
A bard may combine spheres and talents to create magical effects. You use Charisma as your casting ability modifier.
Spell Pool
A bard gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.
Calculate: Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).
Magic Tradition
Bards follow the Bardic tradition.
Blended Training
Whenever a bard gains a talent he may choose to gain either a magic talent or a combat talent. They use their casting ability modifier as their practitioner modifier.
Magic Talents
A bard gains 3 talents every 4 levels; the same as he gains caster levels, along with 2 magic talents the first time they gain the Casting class feature.
Bards can freely takes the following spheres:
The following spheres are rare, but dabbled in by various bards:
Default: You get the Illusion Sphere, Mind Sphere and Fencing Sphere.
Alternatively: Pick up to three different spheres/talents. Two of the spheres must be magical spheres. No more than one sphere (but any number of talents) may be from the rare list.
Bardic Knowledge
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance
A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
The bard gains 4 performances at level 1, and one more at level 3 and level 6 from the following list Bardic Performances.
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
Each bardic performance has audible components, visual components, or both.
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Default: You get Countersong, Distraction, Fascinate and Inspire Courage at first level.
Feats
The bard gains no extra feats on first level.
Default: Pick Cantrips as your level 1 feat.
Equipment
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Spheres of Power © 2014, Drop Dead Studios; Authors: Adam Meyers, Tyler Keene, Ryan Ricks, Owen Stephens
Spheres of Might © 2017, Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly
Advanced Class Guide © 2014, Paizo Publishing
Advanced Player’s Guide © 2010, Paizo Publishing
Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing
Pathfinder Roleplaying Game Pathfinder Unchained © 2015, Paizo Inc.
Player’s Guide to Skybourne © 2015, Drop Dead Studios
Spheres of Power © 2014, Drop Dead Studios LLC
Spheres of Might © 2017, Drop Dead Studios LLC
Champions of the Spheres © 2017, Drop Dead Studios LLC
The Wraith © 2018, Drop Dead Studios LLC