Actions

Equipment/Weapons

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Revision as of 15:37, 6 September 2019 by Dicemonger (talk | contribs)

To read about size conversion and special qualities, read the Weapon Qualities page.

Simple Weapons

Light Melee

Name Cost Damage Critical Range Weight Type Special
Brass Knuckles 1 gp 1d3 x2 1 lb. B monk
Dagger 2 gp 1d4 19-20/x2 10 ft. 1 lb. P or S thrown
Mace, Light 5 gp 1d6 x2 4 lb. B
Sickle 6 gp 1d6 x2 2 lbs. S trip
Gauntlet, Spiked 5 gp 1d4 x2 1 lb. P
Stake, Wooden 1d4 x2 10 ft. 1 lb. P thrown

One-handed Melee

Name Cost Damage Critical Range Weight Type Special
Club 1d6 x2 10 ft. 3 lbs. B thrown
Mace, Heavy 12 gp 1d8 x2 8 lbs. B
Morningstar 8 gp 1d8 x2 6 lbs. B and P
Spear, Short 1 gp 1d6 x2 20 ft. 3 lbs. P thrown

Two-handed Melee

Name Cost Damage Critical Range Weight Type Special
Spear, Long 5 gp 1d8 x3 9 lbs. P brace, reach
Quarterstaff 1 gp 1d6/1d6 x2 3 lbs. B double, monk
Spear 2 gp 1d8 x3 20 ft. 6 lbs. P brace, thrown

Ranged

Name Cost Damage Critical Range Weight Type Special
Dart 5 sp 1d4 x2 20 ft. 1/2 lb. P thrown
Grappling Hook 1 gp 1d4 x2 10 ft. 4 lbs. B thrown
Crossbow, Heavy 50 gp 1d10 19-20/x2 120 ft. 8 lbs. P
Javelin 1 gp 1d6 x2 30 ft. 2 lbs. P thrown
Crossbow, Light 35 gp 1d8 19-20/x2 80 ft. 4 lbs. P
Sling 5 sp 1d4 x2 50 ft. B

Ammunition

Name Cost Damage Critical Range Weight Type Special
Crossbow Bolts (10) 1 gp 1 lb. P
Crossbow Bolt, Grappling (1) 1 gp 1d4 x2 x1/4 4 lbs. B
Sling Bullets (10) 1 sp 5 lbs. B

Misc

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