Acrobatic Steps |
Combat |
Dex 13, Nimble Moves |
Ignore 20 feet of difficult terrain when you move. |
Blind-Fight |
Combat |
— |
Reroll miss chances for concealment. |
Block Arrows |
Combat |
Dex 13, Shield Proficiency, Shield Focus |
Avoid one ranged attack per round. |
Bodyguard |
Combat |
Combat Reflexes |
Use attack of opportunity to add a bonus to adjacent ally’s AC. |
Catch Off-Guard |
Combat |
— |
No penalties for improvised weapons. |
Charge Through |
Combat |
Str 13, Powerful Maneuvers |
Make overrun as free action while charging. |
Cleave |
Combat |
Str 13, BAB +1 |
Make an additional attack if the first one hits. |
Close-Quarters Thrower |
Combat |
Dex 13, Dodge, Weapon Focus with selected thrown weapon. |
Attacks with selected weapons do not provoke attacks of opportunity |
Combat Patrol |
Combat |
BAB +5, Combat Reflexes, Dodge |
Conduct attacks of opportunity 5 feet further away. |
Combat Reflexes |
Combat |
— |
Make additional attacks of opportunity. |
Combat Sphere Specialization |
Combat |
1 or more combat spheres |
Count BAB as 1 higher in one sphere |
Companion Trigger |
Combat |
Animal Companion class feature, Mount class feature, or Beastmastery Sphere |
Use animals combat maneuvers to trigger your own abilities. |
Compelling Maneuvers |
Combat |
Int 13 |
You can perform antagonize, demoralize, distract and feint attempts as a move action. |
Covering Defense |
Combat |
BAB +6, Shield Proficiency, Shield Focus |
Provide cover to an ally with total defense. |
Crossbow Mastery |
Combat |
Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot |
Reload crossbow as free action and make full attacks |
Dazzling Display |
Combat |
BAB +1, Weapon Focus |
Intimidate all foes within 30 feet. |
Deflect Arrows |
Combat |
Dex 13, Unarmed Combatant |
Avoid one ranged attack per round. |
Deft Maneuvers |
Combat |
Dex 13 |
You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
Distance Thrower |
Combat |
Str 13 |
Reduce ranged penalties for thrown weapons by 2 |
Dodge |
Combat |
Dex 13 |
+1 dodge bonus to AC. |
Double Slice |
Combat |
Dex 15, Two-Weapon Fighting |
Add your Str bonus to off-hand damage rolls. |
Extra Combat Talent |
Combat |
— |
Gain an additional sphere or a talent. |
Fake Out |
Combat |
Point-Blank Shot, Precise Shot, Weapon Focus with the selected weapon |
You can make a feint attempt a ranged weapon. |
False Opening |
Combat |
Dex 13, Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon. |
May choose to provoke attacks of opportunity to make opponent lose Dex to AC |
Far Shot |
Combat |
— |
Decrease range penalties by half. |
Focused Shot |
Combat |
Int 13, Precise Shot |
Add Int modifier on damage rolls with bows or Crossbows. |
Giantslayer |
Combat |
Con 13, BAB +5 |
Gain bonus to CMB and CMD against opponents larger than yourself. |
Cleave, Great |
Combat |
Str 13, BAB +4, Cleave |
Make an additional attack after each attack hits. |
Great Focus |
Combat |
BAB +6, 2 or more combat spheres |
You may maintain a second martial focus. |
Greater Bull Rush |
Combat |
Str 13, BAB +6, Powerful Maneuvers |
Enemies you bull rush provoke attacks of opportunity. |
Greater Demoralize |
Combat |
Int 13, BAB +4, Compelling Maneuvers |
Give a shaken opponent in the cowering condition. |
Greater Dirty Trick |
Combat |
Dex 13, BAB +6 or Sleight of Hands 6 ranks, Deft Maneuvers |
Dirty trick penalty lasts 1d4 rounds. |
Greater Disarm |
Combat |
Dex 13, BAB +6, Deft Maneuvers |
Disarmed weapons are knocked away from your enemy. |
Greater Drag |
Combat |
Str 13, BAB +6, Powerful Maneuvers |
Enemies you drag provoke attacks of opportunity. |
Greater Feint |
Combat |
Int 13, BAB +6, Compelling Maneuvers |
Enemies you feint or distract lose suffer the effect for 1 round. |
Greater Grapple |
Combat |
BAB +6, Unarmed Combatant |
Gain the ability to pin opponents in a grapple. |
Greater Overrun |
Combat |
Str 13, BAB +6, Powerful Maneuvers |
Enemies you overrun provoke attacks of opportunity. |
Greater Reposition |
Combat |
Str 13, BAB +6, Powerful Maneuvers |
Enemies you reposition provoke attacks of opportunity. |
Greater Steal |
Combat |
Dex 13, Sleight of Hands 6 ranks, Deft Maneuvers |
Enemies don’t notice theft until after combat. |
Greater Sunder |
Combat |
Str 13, BAB +6, Powerful Maneuvers |
Damage from sunder attempts transfers to your enemy. |
Greater Trip |
Combat |
Dex 13, BAB +6, Deft Maneuvers |
Enemies you trip provoke attacks of opportunity. |
Greater Unarmed Strike |
Combat |
BAB +6, Unarmed Combatant |
Deal increased damage with unarmed strikes. |
Heroic Resolve |
Combat |
Con 13, ability to gain martial focus |
Expend martial focus to suppress a single condition. |
Improved Initiative |
Combat |
— |
+4 bonus on initiative checks. |
Improved Precise Shot |
Combat |
Dex 19, BAB +11, Point-Blank Shot, Precise Shot |
No cover or concealment chance on ranged attacks. |
Improved Shield Bash |
Combat |
Shield Proficiency |
Keep your shield bonus when shield bashing. |
Improvised Weapon Mastery |
Combat |
BAB +6, Catch Off-Guard |
Make an improvised weapon deadly. |
In Harm's Way |
Combat |
Bodyguard |
Intercept attacks against allies. |
Influence |
Combat |
Int 13, Bluff 6 ranks, Compelling Maneuvers |
Influence an opponent’s actions. |
Iron Guard |
Combat |
BAB +6, Shield Proficiency, Shield Focus |
Reduce area of effect damage using your shield. |
Lasting Morale Maneuvers |
Combat |
Int 13, BAB +6, Compelling Maneuvers |
Antagonize and demoralize effects last for 1d4 rounds. |
Low Profile |
Combat |
Dex 13 |
+1 dodge bonus to AC against ranged attacks. |
Lunge |
Combat |
BAB +6 |
Take a -2 penalty to your AC to attack with reach. |
Manyshot |
Combat |
Dex 17, BAB +6, Rapid Shot |
Shoot two arrows simultaneously. |
Mixed Coordinator |
Combat |
Beastmastery Sphere, Handle Animal package, Leadership Sphere, Cohort package |
You may count an animal ally as one of your cohorts. |
Mounted Archery |
Combat |
Ride 1 rank, Mounted Combat |
Halve the penalty for ranged attacks while mounted. |
Mounted Combat |
Combat |
Ride 1 rank |
Avoid attacks on mount with Ride check. |
Muscular Reflexes |
Combat |
— |
Make additional attacks of opportunity. |
Overwatch |
Combat |
Guardian Sphere and Covering Fire talent |
Treat the area you threaten with Covering Fire as if it were a patrol. |
Parting Shot |
Combat |
Dex 13, BAB +6, Dodge, Precise Shot, Shoot On The Run |
Make a ranged attack when withdrawing. |
Point Blank Master |
Combat |
Weapon Specialization with selected ranged weapon. |
Do not provoke attacks of opportunity while firing one ranged weapon. |
Point-Blank Master |
Combat |
Point-Blank Shot, Weapon Focus, Weapon Specialization with the selected weapon discipline |
Do not provoke attacks of opportunity while firing with ranged weapon. |
Point-Blank Shot |
Combat |
— |
+1 attack and damage on targets within 30 feet. |
Powerful Maneuvers |
Combat |
Str 13 |
You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
Practiced Interruption |
Combat |
BAB +5, combat training class feature or Extra Combat Talent |
Expend your martial focus to disrupt a spell caster’s casting. |
Precise Shot |
Combat |
— |
No penalty for shooting into melee. |
Quick Draw |
Combat |
BAB +1 |
Draw weapon as a free action. |
Rapid Reload |
Combat |
— |
Reload a crossbow or firearm quickly. |
Rapid Shot |
Combat |
Dex 15 |
Make one extra ranged attack. |
Ride-By Attack |
Combat |
Ride 1 rank, Mounted Combat |
Move before and after a charge attack while mounted. |
Shared Rage |
Combat |
Rage or bloodrage class feature, Leadership Sphere, Cohort package |
Allow your cohorts to rage alongside you. |
Shatter Defenses |
Combat |
BAB +1, Dazzling Display, Weapon Focus |
Hindered foes are flat-footed. |
Shield Focus |
Combat |
BAB +1, Shield Proficiency |
Gain a +1 bonus to your AC when using a shield. |
Shield Slam |
Combat |
BAB +6, Shield Proficiency, Improved Shield Bash |
Free bull rush with a bash attack. |
Shoot On The Run |
Combat |
Dex 13, BAB +4, Dodge, Precise Shot |
Make ranged attack at any point during movement. |
Spirited Charge |
Combat |
Ride 1 rank, Mounted Combat, Ride-By Attack |
Double damage on a mounted charge. |
Spring Attack |
Combat |
Dex 13, BAB +4, Dodge |
Move before and after a melee attack. |
Stand Still |
Combat |
Combat Reflexes |
Stop enemies from moving past you. |
Step Up |
Combat |
BAB +1 |
Take a 5-foot step as an immediate action. |
Trample |
Combat |
Ride 1 rank, Mounted Combat |
Overrun targets while mounted. |
Two-Weapon Defense |
Combat |
Dex 15, Two-Weapon Fighting |
Gain +1 shield bonus when fighting with two weapons. |
Two-Weapon Fighting |
Combat |
Dex 15 |
Reduce two-weapon fighting penalties. |
Unarmed Combatant |
Combat |
Dex 13 |
Always considered armed, no attack of opportunity on grapple attempts. |
Unseat |
Combat |
Ride 1 rank, Mounted Combat, Powerful Maneuvers |
Overrun targets while mounted. |
Vital Strike |
Combat |
BAB +6 |
Deal twice the normal damage on a single attack. |
Weapon Focus |
Combat |
BAB +1 |
+1 bonus on attack rolls for weapons from a single discipline. |
Weapon Specialization |
Combat |
Conscript 4 or Fighter 4, Weapon Focus with the selected weapon discipline |
Gain +2 damage when using chosen weapon discipline. |
Cleave, Whirling |
Combat |
Str 13, BAB +4, Cleave, Great Cleave |
Take a 5-foot step when you Cleave. |
Whirlwind Attack |
Combat |
Dex 13, BAB +4, Combat Reflexes, Dodge, Spring Attack |
Conduct attacks of opportunity 5 feet further away. |
Wind Stance |
Combat |
Dex 15, BAB +6, Dodge |
When moving gain 20% concealment against ranged attacks. |