Hedgemage
From Titan's Teeth
Main > > Archetypes > Hedgemage |
Hit Die: d8
1st Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Base Caster Level |
Magic Talents |
Base Spell Pool |
---|---|---|---|---|---|---|
+0 | +0 | +0 | +2 | 0 (1) | 0 (+2) | 2 |
Casting
A hedgemage may combine spheres and talents to create magical effects. You use Intelligence as your casting ability modifier.
Spell Pool
A hedgemage gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.
Calculate: Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).
Magic Tradition
Hedgemages follow the Wild Magic tradition.
Talents
A hedgemage gains 2 magic talents the first time they gain the Casting class feature.
A hedgemage can freely takes the following spheres:
- Creation Sphere
- Destruction Sphere
- Divination Sphere
- Illusion Sphere
- Life Sphere
- Nature Sphere
- Protection Sphere
The following spheres are rare, and not commonly used by hedgemages:
- Alteration Sphere
- Conjuration Sphere
- Enhancement Sphere
- Fate Sphere (with the Reverberations and Tongue of Ages drawbacks)
- Mind Sphere
- Weather Sphere
Default: You gain the Destruction Sphere with the Energy Focus(fire) drawback and the Divination Sphere
From the drawback you gain the {{link|Destruction Sphere|Explosive Orb]] talent.